Low Five Gaming

LFEd Ep. 001: Semiotic Domains

August 15, 2022 Studio Low Five
LFEd Ep. 001: Semiotic Domains
Low Five Gaming
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Low Five Gaming
LFEd Ep. 001: Semiotic Domains
Aug 15, 2022
Studio Low Five

Luke and Alex talk about semiotic domains and learning from video games.

In our first companion podcast, Alex and Luke talk about Luke’s Low Five Education Project article on semiotic domains in further detail. A brief history and bio of author James Paul Gee is given before explaining his concept of semiotic domains and the active learning that takes place when playing video games. Although Gee’s work in his book, What Video Games Have to Teach Us About Learning and Literacy, holds up today, the video game references and examples within are very much outdated. (This is to be expected given its original publishing was in 2003.) After going over some major points on domain learning and how it influenced the education project, Alex and Luke each highlight more modern video games that exemplify semiotic domain learning. Luke comes in with a particularly social studies and classroom specific context, while Alex highlights games that more casual or at home players may enjoy.

Games highlighted within the podcast include: Stardew Valley, Animal Crossing, Cities Skylines, Baba is You, Empire of Sin, and more. 

Participation and feedback is encouraged!

Access Luke's capstone project at lowfivegaming.com/education.

Support the Show.

Visit us at LowFiveGaming.com.

Join the Low Five Discord!

Email us at hello@lowfivegaming.com.

Theme music is by AJ Norman. Design assets were created by Studio Day Job.

Low Five Gaming is a Studio Low Five Production.

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Show Notes

Luke and Alex talk about semiotic domains and learning from video games.

In our first companion podcast, Alex and Luke talk about Luke’s Low Five Education Project article on semiotic domains in further detail. A brief history and bio of author James Paul Gee is given before explaining his concept of semiotic domains and the active learning that takes place when playing video games. Although Gee’s work in his book, What Video Games Have to Teach Us About Learning and Literacy, holds up today, the video game references and examples within are very much outdated. (This is to be expected given its original publishing was in 2003.) After going over some major points on domain learning and how it influenced the education project, Alex and Luke each highlight more modern video games that exemplify semiotic domain learning. Luke comes in with a particularly social studies and classroom specific context, while Alex highlights games that more casual or at home players may enjoy.

Games highlighted within the podcast include: Stardew Valley, Animal Crossing, Cities Skylines, Baba is You, Empire of Sin, and more. 

Participation and feedback is encouraged!

Access Luke's capstone project at lowfivegaming.com/education.

Support the Show.

Visit us at LowFiveGaming.com.

Join the Low Five Discord!

Email us at hello@lowfivegaming.com.

Theme music is by AJ Norman. Design assets were created by Studio Day Job.

Low Five Gaming is a Studio Low Five Production.