Low Five Gaming

The Legend of Zelda: Majora's Mask

February 15, 2024 Studio Low Five Episode 31
The Legend of Zelda: Majora's Mask
Low Five Gaming
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Low Five Gaming
The Legend of Zelda: Majora's Mask
Feb 15, 2024 Episode 31
Studio Low Five

Alex and Luke talk The Legend of Zelda: Majora's Mask.

Majora's Mask is a standout title in The Legend of Zelda series known for its time-bending adventures and dark, compelling narrative. Developed and published by Nintendo for the Nintendo 64 in 2000, this game takes players on a race against time in the mysterious land of Termina, employing a unique mechanic of a three-day cycle and a collection of transformative masks. The game received a fresh face with its 3DS remake in 2015. The Legend of Zelda: Majora's Mask 3D not only polished its graphics but also refined gameplay mechanics, making this enigmatic adventure more accessible to a new generation of players, while still captivating those who cherished the original. This version added a new layer of depth to the classic, proving the game's timeless appeal.

At the time of this recording, Majora's Mask boasts a Metacritic score of 95. According to How Long to Beat, the main story can be completed in around 21 hours.

Alex and Luke revisited this classic on the Nintendo Switch via the Nintendo Switch Online + Expansion Pack. Both hosts were able to play with the Switch's official N64 Controller, which was quite the treat.

Join us as we unravel the mysteries of Majora's Mask, discuss its legacy, and share why it remains a beloved adventure that stands the test of time.

This episode is unofficially brought to you in part guides.

We mentioned Hand-Drawn Game Guides during our discussion. If that's something that piques your interest, check out Phil's site. No affiliation. No partnership. His stuff is just super rad!

Support the Show.

Visit us at LowFiveGaming.com.

Join the Low Five Discord!

Email us at hello@lowfivegaming.com.

Theme music is by AJ Norman. Design assets were created by Studio Day Job.

Low Five Gaming is a Studio Low Five Production.

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Show Notes Transcript Chapter Markers

Alex and Luke talk The Legend of Zelda: Majora's Mask.

Majora's Mask is a standout title in The Legend of Zelda series known for its time-bending adventures and dark, compelling narrative. Developed and published by Nintendo for the Nintendo 64 in 2000, this game takes players on a race against time in the mysterious land of Termina, employing a unique mechanic of a three-day cycle and a collection of transformative masks. The game received a fresh face with its 3DS remake in 2015. The Legend of Zelda: Majora's Mask 3D not only polished its graphics but also refined gameplay mechanics, making this enigmatic adventure more accessible to a new generation of players, while still captivating those who cherished the original. This version added a new layer of depth to the classic, proving the game's timeless appeal.

At the time of this recording, Majora's Mask boasts a Metacritic score of 95. According to How Long to Beat, the main story can be completed in around 21 hours.

Alex and Luke revisited this classic on the Nintendo Switch via the Nintendo Switch Online + Expansion Pack. Both hosts were able to play with the Switch's official N64 Controller, which was quite the treat.

Join us as we unravel the mysteries of Majora's Mask, discuss its legacy, and share why it remains a beloved adventure that stands the test of time.

This episode is unofficially brought to you in part guides.

We mentioned Hand-Drawn Game Guides during our discussion. If that's something that piques your interest, check out Phil's site. No affiliation. No partnership. His stuff is just super rad!

Support the Show.

Visit us at LowFiveGaming.com.

Join the Low Five Discord!

Email us at hello@lowfivegaming.com.

Theme music is by AJ Norman. Design assets were created by Studio Day Job.

Low Five Gaming is a Studio Low Five Production.

Speaker 1:

Yeah, what up everybody. This is Alex from Low Five Gaming with my brother, luke. Welcome to another episode. I got Luke flying in the air wearing a green suit, little red balloon drawn on his mask.

Speaker 2:

You're going to make me tingle. You're going to make me tingle, I do love maps. I'll make you tingle.

Speaker 1:

Dude, I like a lot of things. I love tingles. Tingle's hilarious. But you like 35, dude, that's like are you? You just got to be right around where you're at right now.

Speaker 2:

It's a weird way for your own age, Dude.

Speaker 1:

I bring that up because when we started pulling this first drop down in the game, when I said this first we're playing Majora's Mask about two years ago, I started playing it like just a beginning, and tingles are talking to you and he's like tells you he's very like adamant about the fact that he's 35. And I'm pretty sure at the time I was 35 years old. So I was like this is hits too deep. No, I can't.

Speaker 2:

I appreciate how deeply unhinged Tingle is, and I kind of wish that they were still as reckless as that in new games. But I digress. Tingle is like kind of the modern day tingle. But Beatles serves a different purpose and is unhinged in his own way. But tingle is just wow.

Speaker 1:

Tingle's great. It's a specimen. Tingle's great, but we're getting to hear ourselves Low five gaming. Sure, we're a backlog book club.

Speaker 2:

Podcast Pick one game a month. Tingle's favorite podcast to listen to in the sky rated number one by tingle Our boy.

Speaker 1:

There we go. Speaking of ratings, dude have you're a long time listener and haven't given us a rating. We would love that. It's good for my serotonin. Nice. But like I said earlier, we've got the Legend of Zelda Majora's Mask.

Speaker 2:

Oh yeah, Classic.

Speaker 1:

Oh, ridiculous comment Tingle's great.

Speaker 2:

The SSS Q which is supports Genesis Media. What types of creator are you? A worth for console a while ago, which is the original N64 controller and I tell you what it is very nice to play it in its native controls because I, you know the wife is watching the Grammys, I believe. So I was like I'll play it on the handheld and I didn't like that because I got used to it on its native controller. When it was back on the regular controller. I was not happy at all.

Speaker 1:

So very happy to see it play on the NSL.

Speaker 2:

This game is wonderful with save states. I'll get into that later, for sure, but it's really nice to have the save states. And then, yeah, I know that you booted it up on your 3DS a little bit and you also played it on the cart on your fancy old school TV dropping the name right now, but yeah, that's a bit cool that you that little CIT Zenith back there. Yeah, no. So you had a. You sampled it in all the different ways, but you ended up with that modern convenience I see.

Speaker 1:

So when we decided that we're going to play this game, I wanted to. I wanted to revisit Majora's Mask. I've never actually beat this game right and I still have not beat this game, dude, unfortunately. But I will, I will, I'm there, I'm almost there.

Speaker 2:

I was talking with Ace and he was talking some shit and he's like neither of you are going to be done by the time you record this podcast and I was like the fuck dude. I've been blowing through it Like what are you saying? I can't do it. So I'm real salties who admit that I, you know, I always make fun of you. We forget when I don't beat the game, but we make fun of you.

Speaker 1:

You know, beat the game 75 80 percent of the time. It's not true.

Speaker 2:

It's definitely not true, but anyway, we only realize it when you don't beat the game. But I got all the way to the stone tower and what's interesting is, like the cycle of playing this game right, like it's on that three day cycle, the nostalgia of this game hits so hard for the first temple and drops off significantly with each temple. Because I don't have memories, because as a kid I simply could not get to those places.

Speaker 2:

And I have only the faintest, foggiest memories of like everything passed to the water temple. Because, oh my God, the last session of this game is wild.

Speaker 1:

And you bring up nostalgia right. So I did try to play this on the three days. I wanted to, I wanted to be done. There, I have the physical copy. I was like this is my time and I did do. When we did Ocarina time I played on. I played and beat that game on the three day. Cbs you got to watch me take down cannon when you came over.

Speaker 2:

But dude, so immediately was it. No first time, first time, I'm sure, At least three, I'm sure it was bad I stage play.

Speaker 1:

But anyways, dude, I wanted, I was like that was a really good remake, like I think you know this is what I want to do. I want to do that. I love playing handheld, so but then I started up doing that. That initial nostalgia you're talking about. I had this weird like I was like there's something off, like I don't get it. Like I dig it this is Major's mask, but there's something like there's things that are different. And the thing that really bug me is like you know where the bank is in a clock town, sure. So in the 64 version, if you look at the map straight on in the screen, it's on the west side of the map, I believe. On the like there's this like little arc, like a noodle that it goes up. That's how I remember it. Little noodle area. Go get my money. Okay, right, but here's the deal.

Speaker 2:

I just had West, but sure.

Speaker 1:

The new works as well. Dude, the money on the noodle, though the macaroni noodle, it's not there, dude. I was like this is fucked up. I know for sure the bank is in the noodle, but it's not, man. They moved it over to the center area. It's like behind the clock tower, and I was like that is such a weird change. Like watch you do that to me, like my little child brains won't take it, dude, I'm like that's not where. That's not where it's supposed to be. So I decided I was going to play it on the. I also have the Nintendo 64 version, the original one from our childhood, dude, and that was dope, but it's just not as versatile as the switch. And I also had the NSO controller, the N64 one. And oh, I tell you what that nice, tight, like fresh stick dude, playing N64 with a fresh stick Feels great, it's great.

Speaker 2:

It's a very strange. I have no idea what the left side is for at all Like, but I really liked aiming and running around, and the C buttons make so much more sense. I mean, it's what it was made of, oh man For exactly.

Speaker 1:

It feels great. That's just people like really shit on the N64 controller these days, and it was. It was weird to start, but it was one of the first controllers to introduce like on the mainstream level of joystick, like in your handheld joystick. Big deal, pretty big deal. They took some pretty crazy leaps, dude. But you know it gets shat on because it's not our professional like, not professional, but it's not like the. Today there's like an ideal, like gaming controller. I mean they all look the same, like the pro controller, the Xbox controller, even like the PlayStation controller. They're all very similar, right, but you know, more ergonomically sound to it Totally. But the way that the, this game in particular, maps to the N64 controller, I agree 100%, dude. It just feels right. And then when you switch it over to modern controls, it's like this is clunky and weird. I got used to it because I was playing about a half docked and half not, so I was able to do both, but it's still happening up. I was missing my C buttons bro, funny, you know.

Speaker 2:

going back to the original controller and the original ways that we remember, I actually remember getting this game for Christmas. We got it from Santa and it was not wrapped. Santa gifts were never wrapped, I don't think. I think it was addressed to both of us and it is in that epic gold cartridge. So I remember thinking that was super rad as a kid and absolutely loved it. Like so personal history of the game. Like the holographic.

Speaker 1:

Yeah, a lot.

Speaker 2:

Yeah, dude, and you had a ton more time back in the day and you didn't have the same glut of games and backlog. So like this type of game where you have to like just slowly unravel the crazy mystery is just so sick. And then, did we have a guide or did we just borrow the Ryan guide regardless?

Speaker 1:

We had the rise guy, for sure, we did not have a guy for this one, but we definitely did borrow it from them. Which good ups, good ups, hey, spoil yeah, because I tell you what.

Speaker 2:

This game is impossible.

Speaker 1:

I cannot. I have no idea how you play this game without a guy. I do know you poke around a bunch and I think when you're coming off of Ocarina of Time, that game teaches you to poke everything like, especially if you like sculptula hunting. You run into every tree like, do everything so like. Because I had that mindset, I was like, okay, I'll poke around and figure it out, but oh man, if you want to make it through this game like God's money.

Speaker 2:

Yeah, and just the special masks were so fucking cool in this era. Like and playing as a lot of OOT, as we did so like to be the different characters, was just tons of fun. Dude, starting off as a little Deku scrub, like the whole game is just like it's like a fever dream dude, and then we never beat it.

Speaker 2:

I think I could get to the water temple. I think that's the furthest I could get as a kid. And then, randomly enough, I like decided I was going to beat it in like middle school and I remember our cousin came over and he's like is this like the latest and greatest game out these days? And we were like nah, it's like 10 years old, I just want to beat it. But at that time I actually got every single mask, even the 24 mask oh.

Speaker 2:

I like when you're talking off mic about how hard the final bosses and like all the things that you have to do. I had the fierce deity mask, so I just cheesed it. So like one of my goals is to go back and beat this game because, like I do, collecting all those masks is insane.

Speaker 1:

And there's a bunch, there's 24. And this game, you know it goes on that three day cycle. Like I think you know, this game has been everybody's talk, this game to nauseam. A lot of people listening to this. If you haven't played a fucking play right now, this game's dope. But you know a lot of people will be familiar with the idea. You're on that three day cycle and I think it's really interesting that there's 24 masks in total. So I think plays into that 24 hour cycle.

Speaker 2:

Yeah, it's like the closest Nintendo's ever made. Like a Zelda horror game, spooky and like dark all over the place, but like has this really weird sense of humor as well? Like they also sneak in like the goofy, like tingle dude, they sneak into the thing, but also like even the mirror shield man, you haven't got like the face. I've got to be like.

Speaker 1:

Yeah it's weird and it's on your back all the time. To take it off mass. So I'm like that's dark, so you mentioned the deck is right. So the beginning of the game.

Speaker 2:

I was like that's intense.

Speaker 1:

Yeah, super intense. So all the masks that you get take that, and so that's normal Deku or Deku, is that what you're saying?

Speaker 2:

Yeah, I like Deku. I don't care, I don't care if I'm incorrect, I like.

Speaker 1:

Deku better, Deku's cool man. We can rock with Deku it's continuous Like Ocarina.

Speaker 2:

I was like I'm an Ocarina guy.

Speaker 1:

True, I'm just going to go with my childhood mispronunciation, but I mean. Hey, YouTube wasn't there to correct us before. Yeah, it's.

Speaker 2:

Ocarina that's the way we would say it growing up.

Speaker 1:

It just still is man Ocarina in my heart, Anyway, yeah.

Speaker 2:

Yeah, doug, putting those masks on this poor game time.

Speaker 1:

It's scary, dude. When you take a mask off, he looks yeah, link looks like he's in pain. When he's putting on and off and he screams dude, it's like it's weird man. There's some dark vibes going on to this.

Speaker 2:

There was no need to do that too, and we haven't even imagined the giant scary crashing mood and it's going to like cause the apocalypse to the world, Right. So that's like your motivation. Like you know how every game is always like you need to like save the kingdom, but you could fuck around for like 8 million years and no one's dying. Like this game's like no, if you fuck around like we'll all die.

Speaker 1:

Steps out on the Zelda formula. Man, it's a lot darker, you're in a different place. You're not in Hyrule anymore, like, and the stakes are higher. Dude, the stakes are way higher.

Speaker 2:

Yeah, I mean you can reset everything and start all over, and it was just like they just like took the creativity and they put it to like an 11 out of 10. And it's really hard and not always super accessible without a guide, but guess how long this game was in development, dude. It's like a year.

Speaker 1:

How you?

Speaker 2:

knew.

Speaker 2:

Yeah, I mean it's like a legendary game that I mean it's built on the same engine with some like upgrades, but like it's a legendary example because, like we got a bunch of games coming out right now to date the pod, but like the kill, the Justice League, suicide Squad came out, and all these games that took like seven, eight, nine years that like people don't like and like they always use a game like this as a comparison of like well, they flipped this out in like a year, right, how long was it between Breath of the Wild and Tears of the Kingdom?

Speaker 2:

which also used the same thing as like five, six.

Speaker 1:

And it was like the same engine too.

Speaker 2:

Well, it makes a difference. Sure, it further proves my point, dude, which is that they just turned this game around and they're like bang, here's another one. And it's like it's like extreme DLC, like they use some of the same characters Sometimes.

Speaker 1:

It's like so that plays into a lot of like the urban legends and shit around this game. I don't know, urban legends is quite right, but like there's a lot of people have theories yeah.

Speaker 1:

Theories behind because Nintendo has never come. They made some the Hyrule Historia and shit, but that doesn't really explain fully what you know. The whole deal with Majora's Mask is dude. So some people think this game, that Link, is actually dead and you're walking through the underworld, which is a wild thing to think about. When you think about like the beginning of the game, when you run into the like the Mask dude kind of demon-esque the Mask, the Samas salesman.

Speaker 2:

Mask Hells is unhinged Dude, so unhinged.

Speaker 1:

Scarier in the 3DS version. I played a little bit of 3DS and then like dude the Mask, the way that the animation skips when he's like laughing at you and stuff. It's so creepy, dude, Like there's just something about it when you start to think about that being that like Link's dead and you think about like the assets that are brought in from Ocarina of Time because there's new characters that use the same assets. So like, for instance, when you're at the ranch, like there's the little ranch hand girl, like it's the same sprite and the same girl from Ocarina of Time but it's totally different, different name, different story or whatever. And there's different instances throughout where you run into like the, the Gravekeeper. That's like on the way to the Stone Temple where you're at Dampy Dampy, so Dampy's like he makes an appearance again, tingles there, it tickles an obvious like repeat or whatever it's tingle in Ocarina of Time dude.

Speaker 1:

Oh wait, he may not be. I think you're right.

Speaker 2:

I think this does introduce. This is the introduction of Tingle.

Speaker 1:

Oh man even better.

Speaker 2:

There's like. There's like the postman, there's like the couple, that's like in love in a Hyrule Square. They're like they own a shop and they operate a shop. The bad guys that are like the horse thieves Yep, the guy that like takes over the ranch, he's like the shitty, like thieves.

Speaker 1:

Totally.

Speaker 2:

In the ranch area, so like there's a lot of cool nods like that and like this is a fun game to just like disappear into like YouTube. I'm sure TikTok's got some stuff too, but just a lot of content about dudes just pointing out like super obscure shit.

Speaker 1:

The Gorman Brothers is what they're named in this one.

Speaker 2:

Yeah, the weird things they hid in this game. It just goes on and on, Like one thing that you would appreciate is it's pretty well known that there's a mask of Mario on the mask salesman face mask Sure. The ladies that run the ranch. They have a brooch and on the brooch, or whatever, the medallion thing on their necklaces. It's just straight up Bowser's face.

Speaker 1:

Oh cool, that's fun. I didn't kiss that.

Speaker 2:

So there's like fun stuff like that. There is the common one that is just like I should comment. Just says that link dies when he falls off that horse or whatever in the woods. This is like some sort of weird thing. I see you also linked in that. You thought this was grease again and it's the stages anger, denial of depression, acceptance.

Speaker 1:

I read that and it seems to fit, but like there's no, way, I dropped that in there just for you to look back to our grease episode. But yes, that's another fan theory that's quite popular on this one is it's applying the different stages of grief which you know. That's like a tried and true, like storytelling mechanics, so I wouldn't be surprised if that's like maybe what they did. But it's just a theory and it's an easy one to apply to. When you look at the different stages of grief and you start with denial and you're in clock town and you've got this big moon that's going to crash into you in three days or whatever, and everybody's just kind of like whatever business is usual, we got a festival to go to.

Speaker 2:

Yeah, there's like some nice scene in the mayor's office of everyone like telling them that they need to cancel the festival, like people like saying no, like business as usual. So people have also tied in some like nice capitalism and environmental themes too and like, once again, I don't think that these dudes all had that cooking when they were making this game, but it does apply nicely. It could just be a reflection of the anxiety of the times of the late nineties, but I doubt it. It's fun though.

Speaker 1:

It is.

Speaker 2:

It's super cool, this game like exists in spaces of the Internet that like other Zelda games still, and what I mean by that like is like it has like the probably the biggest scene of like independent like fan art and fan.

Speaker 1:

Sure.

Speaker 2:

And like creepypasta stuff, like the whole, like acid trip, horror game, vibe of it all has really lent itself to like its own like fervent fan base outside of, just like the general Zelda one, where it's like, it's like a pocket within the Zelda pocket, if that makes sense. Like this, one specifically has a cultish following just because of how crazy and we hear the game it's so a person experience man.

Speaker 1:

It is. I love being, I've loved being lost in that that realm. Though, dude, I play this game like it's an older game. It came in 2000. That's 24 years old. But what do you think, though? Like playing the original version of granted, it was on switch, you're playing the way that it was meant to be, like controlled and everything Like how did the graphics and gameplay hold up for you?

Speaker 2:

This game holds up better than all, I would say, perhaps better than Ocarina of Time. It will be a timeless time capsule game where, like just because of its uniqueness and its environmental storytelling and its crazy environments in general, like it's just going to be fun to play forever, although you're always going to need a guide, understandably.

Speaker 1:

Dude, I picked up. I picked up their official Nintendo power guide that we use from the, from Mace, back in the day, boing, I picked it up about a year and a half, two years ago or whatever. It's been fun to have that as a companion to the game because, whoo, like we're saying earlier, man, it's not that you got to do like a lot of exploring, poking around and trying to like figure things out. I wish it's all cool but, like you know, if you want to try and streamline it a little bit and not even like streamlines, like aggressive, like it still takes time.

Speaker 1:

Yeah, even with a guy you're like yeah dude, I love to run through a temple. Characters, yeah, I got to know what you think about these fairies. How do you feel about the fairies and the fairy upgrades?

Speaker 2:

If you're into it, man, I couldn't be bothered. Do I hate it? I wish they didn't do it.

Speaker 1:

I wish they didn't do it, because I'll play out through an entire temple.

Speaker 2:

I can find enough of them to think that I'm going to find all of them, and then I'm stressed out when I can't find all of them.

Speaker 1:

And that's the one thing about the guide that I did. The official Nintendo power guide that I've been doing is like it tells you where the fairies are but then like it'll run you through an entire temple and it's like written pretty cool. It's like you know, just you know how guys will do, like kind of a story to go along with it or whatever, not like deep like the Prince of Persia when we did way back, but you know anyways. You know you're falling along and it'll give you a bunch of the fairies, but then the next couple of pages will be another map of the temple showing you where all the fairy locations are. So they don't include every fairy in their initial walkthrough. So basically I had to do all the temples twice to go back and get my fairies, because there's power ups that are like are really helpful for end game. So you want those fairies, but I tell you what. So tedious.

Speaker 2:

So I try to do it naturally on the first one.

Speaker 1:

First was not bad If you can like. Poke around enough, you'll find them.

Speaker 2:

Yeah, and then the second one. I looked it up and there's one in the ceiling that I missed and I was salty. But like I always liked the world building of Zelda and the different races and this game like gives you, like like the DQ people, like they're never represented in any other game really ever and they have like that whole crazy palace and storyline and the swamps, and I always thought that was so intricate and so cool.

Speaker 2:

And then the Goron brothers I think it's cool how like they're in like that mountain, snowy village area Although I guess it's not supposed to be that way, but it's like, do you? Usually they're a fire right, so in the previous game they're the fire temple, so like to just completely change it. It's like blizzard and ice. And then I always thought the Gora, the Zora Link looked so cool.

Speaker 1:

Plays a guitar too, bro.

Speaker 2:

Yeah, plays a guitar. We've gotten this far. We got to mention whoever it is that came out with the Africa by Toto, the Zelda version of it, that's. The instruments are like really cool and Koshy Kondo's music is absolutely iconic, as usual.

Speaker 1:

You didn't mention that, but it is Koshy. Back at it.

Speaker 2:

Beautiful, creepy, eerie, majestic, all of it, man. It's just like without them. Like the music helps its timelessness, man, because it sets the scene so much, and the environmental talent storytelling is crazy. Like did you, are you far enough where you saved the little girl's dad from the zombie or the mummy thing?

Speaker 2:

Not in this play through, but I do know what you're talking about, Dude that scene is so cool because, like you know, you see the room that he's in and like clearly she's trying to do like research and figure out what's going on, and like save her dad from the situation with all the different like artifacts in the room later on, and that's like cool. And then Tatl is your knobby in this game. Yep Right. And they're like hey, we know she's really annoying, so in this game we're just going to lean into it and it's going to be really sassy yeah.

Speaker 2:

And make fun of you and stuff and I was like that was kind of cool. It made it a little bit more optional, made it a little bit like more toned down, but just like way sassier and kind of funnier. So I thought that was an interesting twist.

Speaker 1:

It's interesting that Nintendo leaned in to the annoyingness of like the like, very like, yelling at you as you play the game. When you play like Skyward Sword and that shit, because like, I think it's pretty well balanced in in Majora's Mask, like Tatl will holler at you if there's certain things or she'll fly to a certain area and you have the option to hit up C to figure something out. But, like dude, most times he just doesn't even bug you. You don't have to check it out if you're not interested, which I appreciate it. Yeah, but that brings up the.

Speaker 1:

There's a little bit of a story that at the beginning of this it sets the scene, not like doesn't give you like a true table setting, but it gives you a little bit of an idea of what's going on. So, like Link whatever you named your your hero, but Canon Link would be, you know, going through this forest and he's looking for a friend that he apparently separated with at the end of the events of the first game. Because this game is, it's worth mentioning, supposed to be. It's not only was it made right after Ocarina of Time, it's a direct sequel to. So it's after the events of that game is where this game picks up right.

Speaker 2:

Yes, like the good timeline. Split young Link If you're. If you know yourself the lore, you'll know the bash it and say this but it's like Link defeats Canon, goes back to being a kid and then fucks off. It's that timeline.

Speaker 1:

Yeah, who do you think he's going to get, though? Because it says he's going to try to find a friend, that he part of ways with my assumption because he's not with Navi is. It's always been like that he's going to go try and find Navi.

Speaker 2:

Sure. But who knows, I never thought that hard now or then.

Speaker 1:

Whatever dude Navi's a G I miss. Navi Todd was all right, though Kind of a bitch at the start, though she was very nice to you 100 percent.

Speaker 2:

That's what the evil skull kid. It's also one of the only non-Gannon bosses.

Speaker 1:

That's true, that is true.

Speaker 2:

Antagonist. It's just an evil, deranged skull kid that they give some nice background to as far as being like a bullied sad kid Right.

Speaker 1:

But it's truly the mask, right? So that's like this evil mask entity that's, you know, unfortunately preyed on this little kid, which is like more lit layers to this, like deafness of this game. But this is the mask, so like I don't want to like super, like, spoil it for you, but you end up fighting the mask at the end of the game.

Speaker 2:

Yeah, I don't want to super spoil it, but it's my joyous mask.

Speaker 1:

Come on man Still Zelda so.

Speaker 2:

But yeah, you're not fighting as Demise or Gannon, so it's just kind of. It's just kind of crazy man.

Speaker 1:

And there's no Zelda.

Speaker 2:

Shit, dude, I just realized that. But you have the goofy dancey ladies and the goo goofy dancing mushroom guy. Did you get that? Did you get that mask, or?

Speaker 1:

just that hard piece, for which one is that again Now, no, I didn't get that one this time.

Speaker 2:

He's like dancing on a mushroom. Oh, dude, I know you're talking about.

Speaker 1:

That's been me but fine, that's been super mean. That's funny because I played this game enough times where I'm like I haven't done that, but I know, I know that thing.

Speaker 2:

Yeah.

Speaker 1:

That's the thing, too, is if you're just like trying to go through all the different temples in this game like first of all, there's like Many boss temples if you want to look at the, if you want to hard back to like looking at temples as like their own characters in Zelda, you have your own mini bosses or your own areas, like mini areas that you have to deal with before going to each temple. So it's not like there's just four temples here. This is like a nine.

Speaker 2:

Yeah, you think it's going to be a short game, because there's only four main regions you got to go to, or temples, and then you're there for a long ass time figuring things out.

Speaker 1:

And some good puzzling though.

Speaker 2:

Yeah, it's definitely like a day cycle to like figure out and get ready to get in the temple and then you reset and then the temple itself is generally a day cycle and then, if you leave yourself some time, beating the temple will fix or change the environment afterwards.

Speaker 2:

Easiest example is when you get out of the swamp temple, like the swamp waters are no longer poisoned, so that opens up some like things you can do which is cool, and like NPCs kind of like Change their deals and sad to think that that little monkey is gonna get cooked alive pretty much every time.

Speaker 1:

Every day.

Speaker 2:

In prison, then cooked alive dude.

Speaker 1:

It's a really interesting thing how that like three days like a works in this game. No, it's because when you do something, even when you beat like a temple, it will change the environment. It will like take the evil away from that area. So when you brought up the garage event like the, the Gorons, it's all like covered in snow. It's supposed to be warm and summertime there. So when you beat that temple it you know it's, it's really beautiful again, it's really nice. But once you start the cycle over, it's all snow again. Dude.

Speaker 2:

So, now that you're a father, how triggered were you when you went in there?

Speaker 1:

Pretty well, if was pissed dude.

Speaker 2:

She's like what game is this turn? This sound awful right now and I was like you're right, it was pissing me off too.

Speaker 1:

It's funny you bring that up because Multiple times while I was playing this game and I would kind of like get pulled into it and kind of start watching, and she's like what is this? That's gross. I don't like this, that's weird. Why don't you play that other one that it feels nice? Because she watched me play a whole bunch of tears of the cake when she was pregnant did and it was like a vibe. It was like a vibe game for her in this one. Very creepy, wasn't into it. She's like that's gross, what is that?

Speaker 2:

Yeah, it's like when you're trying to the phrase is called scaring the hose. Are you familiar with what's scaring the hose? Means musical settings there.

Speaker 1:

No, this is news to me.

Speaker 2:

Oh man, I'm glad I could be the one introduced you this idea. But basically, like this is kind of hardcore, not vibey, not like for everyone, type music and like hey man. I'll say this in the polite way that I, with my skin tone on, a lot of say is like, hey man, quit playing this shit, you're scaring the hose like so if you ever into a concert and just all dudes are there, Because the music's for the dudes?

Speaker 2:

Ah no, this game's for everyone. But it's funny that she said that because you're out here scared the host. They're like what is this? Danny Brown and J Pig mafia came out with an out. I'm scared in the hose now. You know right now, you understand if you heard any other music night understanding infrared reference, so you're welcome. Yeah, I Tangent on a tangent.

Speaker 1:

Well, we didn't make it all the way to the end, but let's talk about the bosses. A little bit did bosses are sick. Actually dude kind of easy.

Speaker 2:

But I think it's cuz.

Speaker 1:

You have to fight a multiple times.

Speaker 2:

Yeah, solid point. They look very Cool. Yeah, at least the first two look very cool. Big fish is just big fish.

Speaker 1:

Yeah, let's go though.

Speaker 2:

Yeah, I feel like they're not as gimmicky as a typical Zelda boss three. You have to use a very specific technique from that alert, and then what's right?

Speaker 1:

What?

Speaker 2:

you kind of do for a little bit, just kind of shoot arrows at him until he dies. That was weird. Yeah, I was like okay, and then he just makes weird noises and hops around and I was like is this a boss or it's just a thing they made? That looked really cool, that kind of attacked sometimes.

Speaker 1:

So little bit of both.

Speaker 2:

Yeah, didn't. Didn't love that one, the rolling thing. I think people don't like that boss, but it's fun.

Speaker 1:

You like to spin around as a Goron, pick a whole bunch of magic up along the way.

Speaker 2:

I didn't get time to rant about this earlier, but like rolling around as Goron is really fun but it's like a Nintendo 64. And it's the controls of a game where they just threw this cool mechanic in. So I'm rough and like part of the dungeon is you have to make jumps or roll around the edge of a corner Right as the Goron, and if you fall down like there's no, like load up a save.

Speaker 1:

That's where the same states were nice in this game.

Speaker 2:

So save safe became in an incredibly clutch way, like I remember being on a time limit as a middle schooler or as a kid trying to hit those jumps and I couldn't and I was like I'm gonna scream If I have to do this again.

Speaker 1:

So I patiently get all the way up to the top and then miss it again and I'm like I'm just not gonna play this today and those safe states are a great addition, but it took me a while to get used to them in this because I wanted to save it all the owl statues, you know old school way. But it made me dude. I did the beginning hour of this game three times, did the, because you can't save Purely like, until you get like, go through the whole like first process, the first three-day cycle basically, and then you and the, and then you get your sword because you, like you're not a deco anymore and you get to go as a, you know you, basically, once you go back in time for the first time, then you can go in the clock town to the owl statue and hit it with the sword and it allows you to save right now. So I did that full cycle with a 3ds and then I was like, well, I'm kind of like curious, you know, play this game on the switch or whatever because I had the con, I had the 64 controller and I was a little offsetting that like the change a few things.

Speaker 1:

The map doesn't work for my nostalgia brain, uh-huh. So I was like I shot an NSO dope, but I tried doing like Basically I did the whole cycle over again, didn't save correctly and went back and I like didn't have any progress. So I was like, okay, I'm gonna do this on the 64. And I did a whole cycle again and then I was like I don't want to do this on the 64, so I'm back this game for this.

Speaker 1:

I'm really good at that first hour of this game now.

Speaker 2:

So the dungeons are very cool, in my opinion. They look really cool and you have a certain feeling in each of them. The bosses, did you use a guy to get through?

Speaker 1:

the water temple.

Speaker 2:

No really. Yeah. Wow, with all the like moving watered, like tunnels and stuff you didn't like, it's just like one One cylinder going down and when the currents go in the one direction you can only go into two holes. So you figure out those and then you flip the current and then there's two more. So, like Once you get comfortable with how weird it is, I guess I don't know.

Speaker 1:

Well, you know, when you said, maybe it's because when you needed a guide.

Speaker 2:

I was like there's so many other things that I was more mad about interesting than that.

Speaker 1:

Previous I was trying like I was getting shorter on time too, so I wanted to streamline some of the dungeon. So it's the first dungeon of the game that I approached with the guide. First the other ones I was poking around and kind of doing more peer and then I'll catch, like check the guide if I wanted to like check on something you can. But I like using the actual guidebook because I have it and it's just kind of fun.

Speaker 1:

But I'd use it if I was there, yeah yeah, but I think, because I did use the guided, like it didn't, I don't think I experienced that temple. I don't think it was as fun as it could have been, because it wasn't like tickling my brain the way that you know, zedle, the temples are supposed to. I was kind of following a set of instructions as opposed to like Playing with the environment. So for me, reading the guide and going to the water temple, I was like this doesn't make any sense. I don't know which way the parents are going at us. No, this is what I'm supposed to do. So I think if I would have played that without a guide, maybe I would have appreciated it more. It kind of just made me feel like it was like. It was like okay, but like it's probably because I was just reading through a bullet not both it, but like a list of like directions through it, instead of like actually interacting with that junk.

Speaker 2:

I tried to play it first when the Grammys are on and I decided it was not a temple I could handle while multitasking. And then I came back completely fresh and that's like so I never play, like I never get to a temple and then play the temple right away, like I have to reset the time and I like I'll play a different video game and then the next time I play I'll like start the temple because all the temples take if you're rushing through them it's not very fun or you're not very good at it.

Speaker 2:

That fortress is like cool and concept but thank God I know to cheese it with the stone mask because I didn't have the stone mask for it, but I was able to use some save states on some shot. Oh yeah, nice. And then you shot all those ladies with a million arrows.

Speaker 1:

Yeah, mostly, if I was going to know what like a stickier Spot with all the pirates, I would do a save state so I didn't have to like if I got caught I wouldn't have to like go through those, don't think?

Speaker 2:

again. The save states help with the anxiety of the time too, like I'll just set one and be like so if I fuck up and I don't know what I'm doing for a while, I don't feel like. I wasted a bunch of time.

Speaker 1:

True, I decided to do that. A couple of temples as well. It's interesting, I think, like outside, I think the temples are pretty darn good in this game, but I think what's really interesting are those outside areas that like our mini temples, dude, like all the little stuff you have to do in between each one. Well, because of the time limit.

Speaker 2:

Everything's a puzzle box and NPCs are doing things Not dramatically, but they're doing different things at different times a day and if you think of like how impressive it's gotten with, like red dead redemption, but like. To and how it's like living a whole life, but this is like a much smaller scale and it adds to the creepy, the little like.

Speaker 1:

It's like a little creepy puzzle box. It's like yeah, I love how helps things feel cursed.

Speaker 2:

The time loop really adds to it.

Speaker 1:

I love how weird they were willing to get with this game, like the fact that you, like you, save the branch from an alien invasion. Like what the fuck.

Speaker 2:

Yeah, they're just like aliens. And you're like what?

Speaker 1:

Yeah dude is great. They steal the cows or whatever.

Speaker 2:

So you like, as aliens are, want to do what you know oh.

Speaker 1:

Man. But it's just like a weird thing like no other Zelda game like gets that just like off the rails.

Speaker 2:

Yeah, and also everything else is usually the skull kid came through and fuck shit up. So it's funny that they're like no, this one's just aliens, true, true, true. It's kind of funny, though, because no one believes the girl. So, like, this is a nod in a wink for you and her afterwards that you save the world from aliens. But right, no one else believes you.

Speaker 1:

Guys, I think we might have to revisit this one at some point in time, whether it's some bonus content or an extra episode, because it would be Great to read like that for both of us to actually wait. Did you beat this game? You did, you said you did with the fierce DD mask.

Speaker 2:

Way back. Yes.

Speaker 1:

Yeah. As I know I miss, remember. I miss remember exactly like what was wrong with, or the re, because I can. I remembered to this day. I didn't have a fierce DD mask, that's for sure, because I was never able to beat the final boss, but I saw a playthrough of the final boss, or I, like, scrubbed through it a little bit and what I saw there was not what I remember my mind's eyes, kids. I'm not entirely sure what my hang-up was exactly I'm beating this game.

Speaker 2:

You probably got to the stone area and then the ridiculous things that you got to do to get to the tower. I know for a fact.

Speaker 1:

But I know for a fact that I made it all the way to the final boss. I just couldn't get past Majora, but I remember my mind's eye, majora, being different than what it is.

Speaker 2:

It's so simple the stone temple area Simply because you do some pretty obscure stuff which is kind of cool and I told you about that the mummy thing earlier that I was really into but then you go down in this, well, and the whole concept is you have to give these mummies these things at this door. It's like a mini dungeon down there and like these obscure items. So you got to go back and you got to get a blue potion for the n64 and you have to like, yeah, go into the woods and do some shit for that. So then you go back and then you do it and it takes forever. And then you get to the stone temple and you have to go to the Goron area or the clock town area and buy a powder keg.

Speaker 1:

Dude. Buy bottle kegs for different tasks is a pain in the ass.

Speaker 2:

You can go, you can do it in Clock Town, but it's just like you never remember us. Then you got to travel, so then you have to get powder keg, you have to get the blue potion and you have to get 10 magic bean seeds. So you have to like, do these like multiple obscure run all over the map, and you like I wasn't reading ahead enough on the guide so I'd be like I have to do what now? And that's insane.

Speaker 2:

So that is why I never beat this as a kid kid and I'd get this area and it became too much, so I was using this guy.

Speaker 1:

The guy that I use for this gameplay is a guy. I was using kid, and there's actually a list of like it tells you everything you need for that dungeon sequence that you're talking about, that mini-dungeant sequence that you're talking about, and it says it saves like a half hour of gameplay, like, but, yeah, dude, so still Majora's Vast Like the, the, the mask invades me, but I'm not going to let it. I'm going to do it. It's a, it's a near word.

Speaker 2:

I choose it so hard with the Fierce to any mask that I don't remember either, because you can just press one button Right, just yeah.

Speaker 1:

It's kind of pretty cool to collect them all, though, dude, I'm impressed that you got on a mass.

Speaker 2:

Yeah, apparently I had some time, but all right, man.

Speaker 1:

Well, it's a classic. Everybody should play it. It is. It is so on a scale of five on a scale of five, how many ocarina octaves are you giving Majora's mask?

Speaker 2:

I'm giving it a fierce deity mask. Dude, I'm giving it, the bulls you know it's the best man, and if you don't want to play it, you should watch some stuff on it. That's what I'd say.

Speaker 1:

Full send five octaves, five octaves, right on. I got to do the same man Got to be five. It's, it's, it's cool. It was really cool to be in the Zelda, like in the realm of Zelda and not being Hyrule. There's something about being an area that's not Hyrule that was really appealing to me. I think the weirdness of it all is just like super cool. I think that it's such a departure from your typical Zelda formula that that's worth it to like.

Speaker 1:

There's just so many reasons to play this game and I would recommend it to. Honestly, it's a 24 year old game and it holds up, I think. I think it's especially nice with the N64 controller, though I will admit that when I was playing with the, like the switches like regular controls, it's not. It's like a little clunky because it's meant to be played on the N64. So I mean, if you're able to, you know, do it old school. If you've got an N64, got a homey little bar you won, or if you got NSO and you can get a hold of one of those, like, that is, that is the way to play it, dude.

Speaker 2:

Paying that premium subscript playing NSO.

Speaker 1:

Yes, sir, but with that let's take a little break and hear from our unsanctioned sponsor.

Speaker 2:

You know, we've actually got shouted out our unsanctioned sponsor about 37 times today. You know what it is, what it's literally brought to us by.

Speaker 1:

What's that?

Speaker 2:

Guides brother.

Speaker 1:

Oh man the guide.

Speaker 2:

The guide. So, for our shaman, I just wanted you know you played on the original version, originally on loan from the Ryan household, but it's like such a sentimental part of this game and such a cool part of this game. And then nowadays guides are mostly online things, which are less beautiful but still really, really cool. So I used IGN and Zelda dungeons a lot.

Speaker 2:

I like polygon guides for Zelda games I have fond memory of using polygon exclusively for Breath of the Wild, which is like my favorite Zelda game, and this is just another excuse to bring up the fact that when I was really little and I wanted to beat Final Fantasy 10 and I needed help, chocobo racing my dick brother wouldn't help me chocobo race to get my Titus sword upgraded to the maximum, nor would he help me with other key points used in the guide at home, because he was jealous that I might beat him first.

Speaker 2:

So that's your take, you know it shouts out to good guides, both brother guides and online guides and video guides, which I'm not used to like two and two but it helped us get past that windmill last month, Remember that I do remember that dude Needed a video guide for that dude. So guides how do you feel about guides?

Speaker 1:

Guys are nice Spiritual guides, yep, all the guides. I'm into it, I appreciate it. I appreciate a good guide and it's physical media.

Speaker 2:

So I was like I was got a boner.

Speaker 1:

I like I do indeed, I have a physical guide, for this is great. It's like a nostalgia piece plus just a tangible little item. But you know, you bring up. You bring up the internet guides too. That's big business, for for publications that cover video games, good. And now here's, here's to the, here's to the homies that are writing, those that have to like play the games, like give you solid copy around, like how to do things and beat the game itself.

Speaker 2:

Industry unto itself. Journalism corner over here, dude.

Speaker 1:

Guides, journalism, dude, it would worry and historians works dude so so you're saying. You're saying I mean more or less dog. You're saying this like brought you by tingle.

Speaker 2:

A dude if you're tingles number one fan podcast. It's this one.

Speaker 1:

Do I do love me some tingle. I played the 3ds game like just a little bit like.

Speaker 2:

I was just Game, you know there's like a fan. Yeah, he's got a spin off bro.

Speaker 1:

It's. You got a spin off. I played a little bit of it. It's wild. You run around like do some maps, some tingle stuff Tingle, got a whole lower bottom it's only released in Japan.

Speaker 2:

dude, I think they didn't think American markets really understood the weirdness, and it's probably fair.

Speaker 1:

I appreciate it, I appreciate it I think, a nice little guy making maps for everybody.

Speaker 2:

Companies should like partner with websites or like a specific content creator they appreciate and they should make like artistic guides, as like a collector's piece for dogs that man.

Speaker 1:

That's really cool.

Speaker 2:

I think Nintendo like shut some of those down because they're there. There was a.

Speaker 1:

Kickstarter. There's a Kickstarter that back there, dude. This dude was doing a I'll find a link to put in the show notes because he's still got his art out there but this guy did was a hand drawn guides. It was his deal and he was doing hand drawn guides for Super Metroid and I think he was planning like some Zelda ones too. But yeah, nintendo came in and shut it down. I wanted that guy. So bad dude.

Speaker 2:

Yes, you know. So Nintendo legal team. Sadness aside, like even some other games, it would just be really cool if somebody went ahead and did that for the physical niche community that likes their guides. This has been brought to you by guys.

Speaker 1:

Hey, thanks for all the guides y'all Fuck yeah. Well, welcome back, You've been, you've been. Side question Luke.

Speaker 2:

Yeah, we're gonna call these mask quests, because there's little masks that we're putting on. Yeah, you like that saucy theme and dude, I like it. That's so fucking thematic. So a lot of the same games with some new entries as well. I've turned into you where I'm playing seven games at once and it's not great.

Speaker 1:

That's my boy.

Speaker 2:

The steamy D did it to you, I think, for me D doesn't help handheld life tapering off of Madden, just you know, still love it but gotta play less of it so I can play other games. Midnight Suns has been sick. I love it. I got Wolverine and Wolverine's cool, so I'm being Wolverine's friend and I like saying weird brooding bro shit to Wolverine to try to be his friend. It's a good time and love that game. Getting near ish to end game content, they do a few too many things going on where I don't really like Want to do it like. There's the main fights that you do with is the friendship building stuff. There's all the cards you got to upgrade, but there's like this thing where you're exploring the grounds. Did you ever get far enough along to be like in that? Any of that?

Speaker 2:

No, I just got to the grounds for like the first time you're introduced, that's how I run around so definitely not like yeah, there's like some side stuff like to incentivize you to explore that home base and I just don't want to do it and it's okay, I just don't want to do it. So I started playing Dave the diver and it's immediately very addicting and it's a really cool.

Speaker 1:

Played a little bit. It is cool.

Speaker 2:

It's a little stressful. They're like introducing me a new menu slash mechanic every five To ten minutes.

Speaker 1:

But right at the hang and. I love that new Godzilla DLC to.

Speaker 2:

Yeah, there's some dredge DLC and.

Speaker 1:

I gotta figure that out first. Cuz dredge was like my favorite game last year, I think you know he might be the game of the year for me. Yeah, it's depending on you to find it like.

Speaker 2:

I played way more games like but I loved it and it sticks in my head and I like it.

Speaker 1:

Mm-hmm.

Speaker 2:

Stay of the divers like three games and one so far, and I really like that. This scratches a lot of different issues at once in the arts. Really funny and good.

Speaker 1:

Mm-hmm.

Speaker 2:

So, like sick full recommend already and I'm only a few hours into that one nice, and I'll wrap up with a preview teaser, which is that we're gonna do the Prince of Persia, oh. I've been able to devote too much time, but a few hours. But it's really smooth and I love Prince of Persia. As original fans of the pod will know, the number one is Prince of Persia. So, like true gaming, it starts with Prince of Persia in the late 80s.

Speaker 1:

I like it, man Dude that's. I'm excited to talk about this game because I played just a couple hours myself when I, you know I ordered it and you know one release day or whatever, cuz you know we got some. We got some Prince of Persia love like, specifically for like the platforming 2d Prince of Persia besides girl or whatever.

Speaker 2:

Yeah. Yeah, this is 2d again, though, so I feel like there are ways that it is a homage to that. And then, wow, you had something nice to say, but I'm just gonna throw you under the bus again. You called me a Metroidvania, and I was laughing to myself when.

Speaker 1:

I was playing this true. Metroidvania and I was like grease is not a Metroidvania dude, I don't think you paid enough attention to the map and grease like. You end up going in the same area Over and over again. It's not linear, bro. You go to the different.

Speaker 2:

I'm right, you're wrong, it is not where, whereas this is a true much I'd made you so, anyways, really smooth. What was the nice thing you're gonna say about it?

Speaker 1:

Fuck off. I don't anything nice to say about this game. No, it is good. It's nice and smooth man, the combat in it, I think, is superb and the platforming is superb right off the bat. To my understanding, things get better and better and better, like as far as like move sets and everything like dude right off the bat. Though this the game is great, like I've been reading some articles around the internet about the sales not being to where they would love them to be. That's always the case. It's a shame because, like this is the type of game I can already tell Like I just want, I want big fucking, I want you. We stop to make this kind of shit all the time because it's so good I don't want you know.

Speaker 1:

It's like we'll talk more about that next month.

Speaker 2:

They didn't hit projections, but it's like but it's a cool game, what?

Speaker 1:

is cool shit, right, right, yeah, man. So I haven't been. You know, I did taste a little bit of Prince of Persia when it first came because I was excited, but I shelved it to you know could focus on Majora's Mask. The majority of my side, like I, didn't get into too many video games. I quest this month just because it's been. When I'm playing games, I'm playing Majora's Mask, although I did get a little bit of that Prince of Persia and I also got a little bit of transistor in Plugging through transistor, which is a cool game by super giant games came out before Hades and I'll be speaking to that game with the homie Dave on Tales from the backlog podcast.

Speaker 1:

Soon so tune into that I don't know when he's dropping that for sure probably next month. But yeah, so follow Dave. Shit, listen to me talk about that game. It's, it's cool, it's super cool. Have you played it? Heard of it? Right on it, yes.

Speaker 2:

Cool. Yeah, I didn't know that.

Speaker 1:

Cool.

Speaker 2:

Yeah, I didn't know much about it. Yeah, is it?

Speaker 1:

not Get the fuck out of here. It's a real one. I'll tell you what, though when you're, when you're comparing games is crazy to play a game like Hades, which is by super, just like super giant, slam, breakout, breakout, hit, and then go back and play transistor. You like see a bunch of like, you know, transistor DNA ended up in Hades, and to see that is really cool, but like and I'll speak more to this with Dave later but like I don't know, man, it's dope, for it's dope Because you know it's, it's a cool game, but, man, that they fucking kill it with Hades.

Speaker 2:

Top 10 game all time. What's up?

Speaker 1:

Yeah. So other than those games though, dude, we've been plugging through true detective. You guys watch that.

Speaker 2:

No, not even one.

Speaker 1:

Oh, right on. So we watched the seasons as they come out. So we're almost done with season four and it's got. It's good man, it's like. I dig it. True, detect is a fun show, it's like, it's like a cult like Scott Bruce Willis there right. No.

Speaker 2:

It's kind of Luke Luke Wilson. No, vince Vaughn is in season two.

Speaker 1:

Fuck, I was doing season two and I was like, oh I heard he's in what he sees.

Speaker 2:

It's actually I'm a very aware of true detective. It's just I've never had HBO at the right times to watch.

Speaker 1:

So you know, maybe I'll get around to it, maybe I heard it's done. It is cool, it is cool and that's so. That's been a lot of fun. And beyond that, your love for midnight suns and your love for blade when you've been hit me up about midnight suns got me curious about some blade comics. So I've also been reading some of the blade comics, which they're actually kind of sparse as far as the the library for blade goes.

Speaker 2:

Yeah, I was shocked to hear that. I was like for someone who's in this game and had it as a movie series. I thought there would be more of you and the movies are dope.

Speaker 1:

The comics Most of them have been really good. So there's a right now there's a current run that's happening. That started last year. In 2023 there's only about there's only four issues and my hope is that it continues because the arts fucking phenomenal, like the stories fun I'm, so I'm hoping to be able to follow that.

Speaker 1:

But that's just the thing with comics is they? They sometimes drop off if they're not doing enough sales. They won't finish a run, right. So that happened in in 1998. There's, you know, I have Marvel Ultimate or whatever, and or whatever it's called, whatever Marvel's like app is for like being able to read all their comics. They have a 1998 run of blade. That was only three issues before it got canceled and it's like pretty fucking good. So it's a bummer that it was canceled. But they revive blade in in 22, 2006 and it's a 12 issue run. And it's funny because in the first issue you know how like comic book writers will have like at the end of a comic they'll have a little. There's sometimes like little articles where they speak to whatever they're doing.

Speaker 2:

Sure.

Speaker 1:

Yeah, so in this one the the authors talking about how like blades a tough, like franchise to be or a tough character to be writing for, because there's this cult following for him. But the sales were never like big for blade. So you want to put out this quality like product for blade and I'm sorry to you but I read a couple of women the arts trash Like the story is not as good and it's like to read this new story about how like he really wants to like give blade this solid run and I should give it a chance. I should like read maybe two or three of them, but like I just the art wasn't vibing with me compared to the other ones, so I haven't read all those.

Speaker 2:

Man comic books. Love them. I bought a graphic novel for my trip coming up here. I never grow out of comic books. Man been into him forever. They're recent. You would think this recent heyday of like all the media out there Will be my favorite, but it's been. I just want some like good quality superhero video games other than spider-man. But I don't have a PlayStation for God's.

Speaker 1:

Not gonna play killer justice lead.

Speaker 2:

No.

Speaker 1:

Norby. Some solid side quests though, dude. Thanks everybody for listening this, but another episode of low five gaming Majora's mask. Check out our website low five gaming dot com. I will likely post a follow up to this episode about finishing this game, because that was the goal to set out. I really need to have this game finished in the depths of my heart.

Speaker 2:

I'm not gonna get all the masks, like originally thought I was, but I'm at the last temple, so side quest and hold us accountable. Stop listening if we haven't beaten, but draw as mask because I haven't been See. If stars, I'm scoundrel, I'm sorry.

Speaker 1:

This one's gotta be, rather than I could download.

Speaker 2:

Jora's mask.

Speaker 1:

So yes, yeah, dude, but I'll write about it there. We may even do a follow up pod of sorts there. I'll have it. Everything will be linked there. There's also an invite to our discord, where you come, hang with us, you can. You can be rate us for not finishing this game yet. You can come and encourage us to finish it. We can talk about Nerd ship. We can do whatever we want in there. It's our discord, so holler at us.

Speaker 2:

Yes, and then see us next month for Prince of Persia gaming finest. I'm ready for some pop, bro. Till next time, some pop, minnesota, bad, some bad. I, I, I, I, I, I, I, I, I, I, I, I, I, I, I, I, no, ah, ah, ronald], bobby I.

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