Low Five Gaming

The Legend of Zelda: Echoes of Wisdom

Studio Low Five Episode 39

Alex and Luke talk The Legend of Zelda: Echoes of Wisdom.

The Legend of Zelda: Echoes of Wisdom, the latest entry in the Zelda series, flips the script by making Princess Zelda the main playable character. Developed by Nintendo and Grezzo, this action-adventure game was released for the Nintendo Switch on September 26, 2024, and has been turning heads with its innovative gameplay and fresh storyline.

Echoes of Wisdom brings a new twist to the classic formula, allowing players to use the Tri Rod to summon echoes—imitations of objects and monsters—and navigate through Hyrule and the Still World. With its blend of top-down and side-on views, the game offers a mix of exploration, combat, and puzzle-solving that fans of the series have come to love.

At the time of recording, Echoes of Wisdom holds a Metacritic score of 86. According to HowLongToBeat, it takes roughly 25-30 hours to complete the main story.

Both Alex and Luke played on their Switch. Naturally. It's a Nintendo joint. They discuss the game's innovative mechanics, visual style, and how it stands up to other Zelda titles in the franchise.

This episode is unofficially brought to you in part by both the McDonalds Steak, Egg & Cheese Bagel Breakfast Sandwich & hot sauce.

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Theme music is by AJ Norman. Design assets were created by Studio Day Job.

Low Five Gaming is a Studio Low Five Production.

Speaker 1:

right on, right on, right on. Well, welcome to low five gaming. My name is luke and this is my co-host and brother, alex. What's up, dude? What up bro?

Speaker 2:

uh, I'm getting a little sleepy, though, right now, so let me just bust out this wand and make myself a bed take a little nap skis.

Speaker 1:

Uh, you listener, have made it to our brand new pod of zelda echoes of the wild. Oh man, that's my bad. Uh, zelda, tears of the wisdom. Um, oh damn, uh, uh. Uh, zelda, um, echoes of wisdom, and you play as link. Just kidding. You finally play as zel. Who would have ever thunk, dude, what is up it?

Speaker 1:

is our brand new, totally not completely dropped out of the wild, but, like announced, within a year. 2.5 to 2D-ish Zelda game. You thought that genre of the Zelda franchise was dead. It is not. It is back. It is better than ever. You doing my guy, now that you've rested up on the bed while I gave that little soliloquy that's all I need a man.

Speaker 2:

My heart's about our hearts.

Speaker 1:

I have an immediate confession to make, which is that another joke I should make is that this is zelda bed emulator, because you just make beds and bed bridges and bed towers especially in the first few hours.

Speaker 2:

Like I do it a little, I do it less now, but at first I was like this is all I'm doing is making beds all day long beds.

Speaker 1:

And like I rested on a bed for like a few seconds when I first started playing and I was like oh, that's a cute little animation. And then got up and ran around. Then I was talking to tyler at work and he's like yeah, isn't it nice, you can just heal up anytime you want. And I was like fucking what yeah, dude that's fucking, fucking, what I've died like three times when I didn't need to die.

Speaker 2:

Yeah, it's kind of wild like it's never to my now, aside from like, and this game has a two. But like the, the hot waters, like the hot springs that you have in various areas of the map will replenish your hearts, but this time you at your fingertips, right out of the wand, is the ability to always fill up those hearts.

Speaker 2:

But it's cumbersome enough where it's like. It's like it definitely breaks the game a little bit, but like not really, because you know you can. You can be in the fray and like still end up dying and people can attack you when you're on the bed I definitely die, don't worry, but it solves my greatest zelda pet peeve of all time, which is that my whole harvesting hurts nah, dude, I've detested my whole life when you're on low health and you just go do, do, do, do, do do.

Speaker 1:

I'm like dude, I've had low hearts for a minute now and that beep is gonna kill me, so we need to stop. Um, that's all the way. I mean, it was probably before ocarina of time, but you know, that's when I first was annoyed by it and it's like dude, it drives me nuts. So it's nice to know that I can uh, lay down my nice gerudo bed or, um, my nice princess zelda bed and just like rest up some hearts, my dude. I love it, I can dig it dude.

Speaker 2:

Should we get the listeners? Just a quick wiki yes of course, the Legend of Zelda Echoes of Wisdom is a 2024 action adventure game developed by Nintendo and Grezzo and published by Nintendo for the Nintendo Switch. So Grezzo would be the same publishing or not publishing, but the same developing company developer as the folks who did the remake of Link's Awakening.

Speaker 1:

And it should be mentioned that that game is uber adorable in that 2.5D style and this game, therefore, is uber adorable. But do not be fooled Although it is a child's game, it is kind of tricky, dude. It's the most.

Speaker 2:

It's probably the most puzzliest game I've played in the Zelda series, indeed and we'll get into that, yeah, and this is a game where we're on the what would we say? We're on the cutting edge of the video game release world.

Speaker 1:

Dude, we're not on our way back. For this one, we're in the zeitgeist. This is not in the backlog. This is on the front burner, my dude right.

Speaker 2:

So we've been playing for less than a month because it came out a little bit outside of our cycle, but this game was released on september 26, 2024 and it's the first main legend of zelda game with princess zelda as the main playable character. Now, if you want to get into it, there's some people that might say that there's a possible.

Speaker 2:

You know, like some, but you know as far as main lines, elder games yes, this is the first and a lot of people have been calling that for a long time like calling for that and it's cool, man, I think it's interesting and I think they made. I think it's a very familiar the way they did.

Speaker 1:

It is very familiar, but it has just enough flavor where you you do feel like you're playing like someone other than link yeah, I would say uh, it is long overdue, but it was definitely delivered in a fun and exciting way and it's not just a little reskin, although I will admit at times like I forget, I'm playing as zelda because it's just this cute little little character at the bottom and then they'll refer to me as zelda.

Speaker 1:

I'm like, oh yeah, this is different, but the gameplay is very different. So, like you, do feel the difference. It is unique to her, which I think is pretty rad and it's interesting.

Speaker 2:

They start off, the game starts off and you actually are playing as link in a very like the. The setting is very zelda, where uh ganon presumably ganon is, uh, you know, fucking with zelda, like whatever link comes in to save the day you're in like a crystal dude, like it's great, like you go in there and it's just like you're hitting it.

Speaker 2:

You're like it's always a good feeling when you when link's, uh, stats and everything are all the way up, so you get to play with that for the first few minutes. Uh, going actually lost in that first, like it's a boss fight against gannon I died dude just because I wasn't like I wasn't doing for it for real.

Speaker 2:

Like I wasn't ready, I debated. Like I was, like I'm not going to tell you this Long time listeners of the pod are fully aware that Alex cannot beat Ganon on his first or oftentimes second try. So this is in line with greater lo-fi lore.

Speaker 1:

If you're confused, feel free to listen to our Ocarina of Time backlog tackle where. Alex stressed out lost, lost again and like two, three times in a row and it was really blame the 3ds, bro, sure, but anyway, that's funny. Uh, they revealed this in the trailer. They essentially so. You knew this was going to happen before the title screen. Um, which I understand why they did that, especially because you know fans even happy ones, they'd be you have to market the game for what it is in this era.

Speaker 1:

Uh, but I kind of wish they would have just like totally released that into the wild without us knowing at all that you're gonna end up playing zelda. That's always been kind of. My dream is that they hit you with the pump fake and then it's like you're actually zelda what if they?

Speaker 2:

what if they didn't tell anybody they'd be playing zelda, but they called it the legend of link? That'd be hilarious I think it's a missed opportunity.

Speaker 1:

Come on that would tip everybody off though I think that I know, but I just think it'd be really cool to like not tell anybody. It's always been my dream is that like I've concocted it in my head that you play as link and you think you're gonna play as link, and then all of a sudden it's like it's actually a zelda game, but like they did that. But I just think, uh, consumers are insane.

Speaker 1:

So like fuck no one can be appeased yeah, no one can be appeased, so like uh, it makes sense that they were like this is what it's gonna be, it's pretty cool and it has delivered, my guy I agree, dude.

Speaker 2:

I'm thoroughly enjoying it. I'm not all the way through. I would say I'm probably half to three quarters.

Speaker 1:

I'm I think you're about two thirds. I saw your time. You're about 20 to 25 hours deep, as am I, so I think that you could stretch it out if you wanted to. I could as well. The homie tyler's at 35 hours and he's he's loving it so much he just doesn't want it to end, so I know that he could be done yeah, I love that zelda feeling that's like oh dude.

Speaker 2:

That's, that's how you know this zelda. Hitting dude like that's uh, that's a good zelda game right there that's.

Speaker 1:

That's so true and, like you know, a little bit of background is that obviously you know we talk about it a lot. We're zelda boys, but uh, you so, with your affection to um lynx awakening, are more of a 2d zel guy than me I've always been pretty hardcore into the 3d and I've only done a few of the 2ds.

Speaker 1:

Um and I think that has a little bit to do with the fact that I didn't have a ton of game boy access growing up and you're old, so you have a little bit more experience with those. Uh, what is your experience with 2d zelda? Because if you're if you're a stan for the zelda, you know that there's basically two uh historical branches, which is that, uh, after um ocarina of time it became like that's the 3d zelda now. So the lineage of that was wind waker, twilight princess, skyward sword to the breath of the wilds. But in the meantime the 2d was just going very, very strong yeah, so it started as a 2d game, right?

Speaker 2:

so you've got zelda, uh, the the nest zelda games, zelda one and two or whatever. Uh, and I dabbled in the first zelda game on nintendo at different friends you know various friends, house and stuff but that game's tough dude I've played them, but yeah, they're hard as balls and so, like I never really got too far, other than just like initial exploring the map, but just a little bit at the beginning because it's a game that you like I don't know.

Speaker 2:

It came back in the day it came with a map, like a physical map, and by the time I was playing it, like no one had their map anymore and like we're young so we didn't really care to like figure it out anyways maybe. Uh, so I've never really like. So basically I had some sampling there and then, because it's such a big game, uh, a link to the past, like as a game that I also played at friends houses but I never really spent too much time in because it's a one-player game and like to go over your homie's house and be like, all right, I'm gonna fucking just play five hours if I can link to the past now, like you that chill, you cool with that like you'd be, like no, we're gonna play like mortal kombat, or, like you know, or something that we can both play, you know I've played it on emulators too sure.

Speaker 1:

It's like it's kind of obscure at times too with that old school gamer logic. So like yeah, dude it would be hard to like.

Speaker 2:

Crush that one so so I have like a like I do love that game in theory, but I've never and I've put hours into it in my adult life, but I've never rolled credits and it wasn't until I got access to a game boy. You know, as you say, I'm an old man, so I was playing game boy when you're probably a little too young to like really fully grasp what was going on with the thing yeah, uh so that was like way in my youth, though, and I got my hands on uh links, awakening and dude.

Speaker 2:

That's one of my favorite games of all time, like I would um, I joke sometimes about like speed running. It before speed running was ever a thing. Uh, not that, like, not that. I was like truly speed running or breaking anything, but like I would. I was so familiar with the map and what to do that I would spend a day getting as far as I can and sometimes beating that game. In just a day, you know, and you've got limited time on.

Speaker 2:

You know, one with the battery life and two with your parents being like all right, get off of that fucking thing uh, so grass young man, yeah, but then, as you do know, the nintendo 64 came into our lives and that uh, therefore, in turn, we ended up getting ocarina of time and I think that's like that jump was amazing to me, like going from you know, lynx awakening to ocarina of time, uh, and then in turn majora's mask. So, like those two games, like 64 in general, but those two games are goaded like 64, goaded for me I mean you had okay oh, so like this.

Speaker 2:

So the point I'd like to drive to is here is that I think it's very interesting where you have this evolution of zelda from the 2d games that I just explained into the 64 3ds and then the evolution there, even where you go into wind waker, then your, we like you know, uh, all the other shit that they ended up putting out all the way into, kind of this new territory with breath of the wild, not anymore about shit.

Speaker 2:

What's that? Nine years ago, seven years ago, yeah, seven, eight, and then tears of the kingdom, now, yeah. So those two games, though like I look at those at this generation's like, whereas we got where I'll speak for myself whereas like truly nintendo 64, like, yes, with, uh, lynx awakening, but truly nintendo 64 like made me fall in love with zelda. Now we've got this new generation of of kids and us still playing, falling in love with zelda because of breath of the wild. They may go back and play those other games, but the way I see it is breath of the wild, restarted everything right, yeah, and I'll weave that into my greater point, which is that I think we had oracle of seasons or ages yeah game boy color and then I've played minish cap.

Speaker 1:

Great you, you were really into. A link between the worlds is phenomenal, but yeah but let me just finish this real quick.

Speaker 2:

I think I think that this transition from breath of the wild and tears to echoes is phenomenal.

Speaker 2:

It's introducing a whole generation of people that came on to zelda in the 3d breath of the wild, like time, into the, into 2d zelda or 2.5d, whatever you want to call it, and and that transition is seamless and like, dude, I like just playing it, like I.

Speaker 2:

Just I was thinking about, like I actually to bring up tyler again, who was one of the. You know, he was in the discord and he was like, to my knowledge, he did some, uh, he did a little petitioning to get us to play this game. So there you go, so there you go, but, uh, he was saying that his first zelda games were breath of the wild and I think that that, like, I think that experience is so interesting to me, like me having a like a fuller breadth of the whole series, but like, truly, this game, like, if you just take that piece of the pie of zelda like breath of wild to now, like I. So, to me, dude, I just think it threads together like the 3d to the 2d world so well. And like this, like I was, I've been like thoroughly enjoying this for lack of a better, uh term the echoes of breath of the wild and tears that you see in echoes of wisdom is it's phenomenal.

Speaker 1:

So that's pretty close to the point that I was going to make, which is that you have these two parallel paths to one another for a long time, like the 3ds, or the sp to the 3ds, and now that nintendo, you know, they came out the switch, and then the 3ds, uh, more or less died right um and it's like some people were out there and they're kind of like curious.

Speaker 1:

I mean, I know they released the lynx awakening remake but this like, is 2D Zelda like dead? And then you think about 2D Zelda and its lineage and it's like a game that you have done on a separate pod and that I've played personally, like Death's Door. So like that genre is still like still super out there and super cool. There's like a demand for it. But like, is Nintendo gonna kind of like adhere to like its handheld past too, because it was developing specific games for the 3ds while it developed games for, you know, the gamecube, the wii and then eventually the switch? So it's like, is this like 2d, like lineage going to be respected?

Speaker 1:

And then, interestingly, like it's just kind of surprise, dropped that like yes, they totally have a game in the works who knows how long entirely it's been worked on. And then not only do they have a game in the works but like I would say, in the same way, similar to what you're saying, we did a pod on skyward sword, and skyward sword is like almost a stereotype of 3d zelda, likes it's almost like a capstone project, a crystallization of all of what that era of 3d games, starting with ocarina of time, is like the dungeon structure, the linearness, all those types of things, the bosses, everything it's so much like to a t, like people loved it. But also people were like this is crazy stale, like I can't believe we're not moving on and then breath of the wild comes out.

Speaker 1:

So then they come out with this new 2d game and it's like is it going to be? Like?

Speaker 2:

what's the wolf one that was in the middle there. Uh, twilight princess, yeah yeah.

Speaker 1:

So it's like is this new 2d game gonna just be like the other two games? Uh, like, I think the newest one I want to say is a link between worlds, where it did some new stuff, but it was still kind of that same format. But instead, the best comparison to echoes of windows is the way that the 3D genre took a jump with Breath of the Wild and became this new and creative and like I'm just going to change up what a Zelda game means to people in the 3D space. This is the same thing, but in the 2D space. So now they're right back on path with each other parallel, whether they kind of touch at times with like some shared ideas, and we can get into that in a little bit. They kind of touch at times with like some shared ideas, and we can get into that in a little bit.

Speaker 1:

But, like for this 2d zelda game, it's not just like another one of those old school 2d zelda games like that style, like they have definitely taken a huge creative leap and they have evolved it and I think that's super rad. And I've just been like I kind of texted you at some point in this process. I was like can't wait to just gush about this game. Dude, I don't have anything negative really to say about it.

Speaker 1:

I just thought like it's got a lot of wonder in it.

Speaker 2:

It does it's got a lot of delight in it.

Speaker 2:

It's just so sick, dude I mean, if you're a long-time listener, it's not. Uh, you know we're. Obviously we stand on some zelda. It's the, it's a, it's a game in a format and everything that we that we truly enjoy, but this one it nails, it dude, and it's just kind of funny coming off of a game that I did enjoy control, but you know, we talked on the last episode about how I just never had the hooks, dude. This game is a game that I'm like, oh shit, like when do I get to pick up zelda again?

Speaker 1:

you know and it's it's that sense of wonder and discovery too, because it's like it has that linearness that I kind of crave sometimes, like sometimes if you're somebody who played Breath of the Wild or Tears of the Kingdom and you're like I love it, but there's just so much going on, I'm overstimulated and it made me shut down. I have the perfect game for you, dude, because Echo of the Wyndham has some linearness to it that gives you just a tiny bit more structure and, like just by definition of what type of game it is it's so much more contained, so like that playground isn't just so massive, it's like a little bit cozier.

Speaker 1:

I mean with the aesthetic it's super cozy, but also like it's just so much more approachable. So if you're like one of those ADHD gamers ADHD gamers who just like there's just too much going on like dude, this game's perfect. It's a little bite-sized portion, it's just so much like more approachable but it's still so like to call it linear, is almost an insult, because you can go all over the place and do all sorts of nonsense.

Speaker 2:

Dude, and it's tight right, but the gameplay itself, you know it's, it is pretty linear and I that's what I kind of like about. You know a lot of that zelda format. I like being able to to progress through the dungeons and it's. But it is interesting, you're right, like it is a semi-open world because when you're out on the high, when you're out in hyrule, like you can go wherever you want and because you have these new powers where you can uh, basically summon all these different things, like you can kind of break.

Speaker 2:

You can break the game you can break the map, you can find yourself in areas that you wouldn't normally be able to get to in in a traditional zella game of this type. Let's break similar to uh similar to like breath of wild tears yeah, let's break that down for the uninitiated.

Speaker 1:

Essentially, you have a wand. That's your sword, ironically, you can kick it yeah, you can kick into swordsman mode where you're basically just linked.

Speaker 1:

Yeah, but you have like an energy meter on that and it's kind of nice to pull out on occasion. But the real appeal of this game is to play as, like the more unique Zelda play set, which is you have this wand and you take like echoes. So if you defeat an enemy, you essentially similar to like a Pokemon, you like kind of collect, like its essence, and then you can deploy it and use it and you have these little triangles and like so like a rock was going to take up, like one triangle, and you start with like three or four. Do you remember? I know I'm up to like five now.

Speaker 2:

Yeah, I've got five. Two, I can't remember if it's two or three and so, for clarity's sake, the triangles are attached to your little homie companion, yeah, so to speak.

Speaker 1:

Yeah well, you know just the general zelda navi thing. And it's really cool because you throughout the world. Sometimes you go exploring in the map and you find like this tough enemy and you're like, oh, what's this tough enemy defending? Turns out the tough enemy isn't defending anything.

Speaker 1:

But you take the tough enemies echo and now you have this super sick power that you can like deploy, so like it kind of answers that question of what's the purpose of exploring, like the map dude We'll get back to that map Because that's so much good things to say about the map but the gameplay you also have for lack of a better term, I forget what they call it but you have the ultra hand where through your little knobby person, you can grab things and kind of move them around physics wise. And you can grab things and kind of move them around physics wise, and the way they're able to do some of their physics based stuff and puzzles is actually kind of amazing. Considering it's a two, 2d game, I was like kind of surprised they're able to pull that one off.

Speaker 2:

It's not crazy like tears of the kingdom, but it's still I think your, your homie's name is tree, right, it's like try one and then try. Yeah, yeah, yeah, I can read.

Speaker 1:

I choose not to. When it comes to certain things, I get the gist but it is not.

Speaker 1:

Yeah, yeah and um, you have a little jump. You run into the ferry and you can wear different clothing and equipment and you can upgrade how much you can wear and like. Just you have basically these echoes that are random things like boxes and plants, but you also have, like, the enemies that you deploy. So you're either using creative things to defeat enemies or creative things to do puzzles, and it's just, it's super rad. Anything else to mention on that or anything you've run into Uh no, I mean that that pretty much hits it.

Speaker 2:

Um, you know it's, it's so interesting because it pulls in all these aspects from you know, the breath of the wild uh era, but also like going back to link to the past, slash, like links awakening, like all these little pieces, like from zelda, like the heritage is there, dude? And I think that's, I think that's totally and and like the like you mentioned, like the clothes you wear, like the different outfits or like the different items so you can wear like a little wrist or litters, whatever that helps you to jump higher.

Speaker 1:

But you can only wear one at a time yeah, I forgot, I forgot I had it. Have you not been to the ferry?

Speaker 2:

No, not yet.

Speaker 1:

Oh, dude, you pay the ferry and you can wear multiple items of clothing. Dude, right on, I got to go find this ferry. Yeah, dude, makes your life a whole lot better, yeah.

Speaker 2:

Dude. You also saw the little outfits though. So you get basically Link's hood at the beginning and you look pretty much just like link uh. Then you get end up getting kind of your standard like uh zelda, princess zelda, where, uh, do you got the cat suit?

Speaker 1:

I'm on, so I have the thing where I can wear multiple items, but I have not gotten that yet. I'm like I'm near that area, yeah, so it allows you to talk to cats.

Speaker 2:

It doesn't really do anything, but which is which is fun um, yeah but it just looks super cute. I mean, it's basically, like you know, the mario and princess classic nintendo dude.

Speaker 1:

It's so cute though like I just fucking merch with that dude.

Speaker 2:

I swear probably we need costumes for merch it is funny though, dude, I just like I find myself just wearing the cat suit, because it's just adorable yeah, um, so you might hear some people complaining that you don't have the classic link combat.

Speaker 1:

Uh, I think that's silly uh approach.

Speaker 2:

The game is a thing like you can go into the sword now you'll run out of that pretty fast, which is frustrating. But like really I've leveled my, my meter up to three and I think it goes higher. Like that's plenty of time, like true.

Speaker 1:

The point I was just gonna make, though, is, like I like to like test out the enemy. Ai, will admit, isn't always the best, but I like deploying a bunch of enemies or a bunch of spikes in front of my enemies and like yeah, you just like, you do goofy stuff, dude, you just like.

Speaker 2:

I can't remember. I think it's like zero or something. I can't remember for sure, but it's one of the fine dudes that spits out bombs. He only takes like maybe two. I can't remember if he takes two or three triangles, because you can't get a whole bunch of them on the screen at once. So I think it's three, right, but if you just keep rapidly sat like conjuring him out there, he immediately will spit a bomb out. So it doesn't even matter if he sticks around, you just keep conjuring more and more and y'all see you got this barrage of bombs.

Speaker 2:

Yeah, I like dude, I'm too dude, that's what I'm saying. Like you can just find different ways to like basically cheese out your, your enemy sets or you, and like they become weapons. So like that's, that's been cool for me. Like there's just other fun things like I poked around just a little bit on the internet and I see a lot of people like breaking the game or trying to get to different levels uh, you know, height levels or whatever and in different puzzles by using the water blocks, which is cool. A lot of people make the the bed um, you know, making like bed structures. Gotta make bed towers, dude, I like doing uh. A lot of times I use that big block that like, um, it's like a platform block that uh basically goes up and then slams down once you're like close to it.

Speaker 1:

So I throw one of those out there and then I hit it guys yeah, but I throw one. I never killed one of those guys and so I don't have the echo dude.

Speaker 2:

See, that's funny because we're both played about the same mom. We're having completely different experiences because of the our like our echo sets uh so I like to throw that out with a trampoline, so like.

Speaker 2:

So I'll like because I wasn't, because I forgot I forgot about my wristlet thing to like make me jump here so I couldn't jump onto them. Uh, so I would like throw one of those up. Throw out a trampoline, uh, then I jump with the trampoline, get on there and it like it brings you up to basically the highest point, um, which is like bent tight for like doing things. I have a cloud now, so like I can basically build cloud staircases and shit like yeah, that's why a big appeal of the game is the creativity and like.

Speaker 1:

It's also why it's really fun to talk to a friend about it who's also playing the game, because tyler and I work together and uh, I'll be like dude. I like I was not in no mood last night and I couldn't get past this puzzle and it took me ever, and then finally I did this and he's like, oh, I did this and he used completely different echoes.

Speaker 1:

And uh, one funny example is like you're in the gerudo area and you're doing one of those riffs which helps you get to the main place, but there's like this big tower surrounded by quicksand and you couldn't build beds up to it. You couldn't build like a bed bridge and jump over there.

Speaker 2:

So, dude, I was playing with stuff for like ever you got the boots to make it so you don't fall into the quicksand uh, didn't matter, because it was more about like I had to build something to get up to the tower yeah, or like even if I did do it fast enough, like it wasn't, it was too tall.

Speaker 1:

I ended up summoning a bird, grabbing the bird and then gliding over there and I was like that took me way too long. And then I talked to him and he's like those tiles that come out of the ground and then go flying in whatever direction. He just used one of those to glide over. I was like god damn it.

Speaker 2:

I used those a bunch, but it can totally change the trajectory of your gameplay. Like I didn't realize that first at the Casey, like the bats or whatever that you could. You bet you could latch onto them in a float places, yeah, so basically I did that with a bird.

Speaker 1:

And then I'm talking to my neighbor and I didn't even really know they gamed. I just saw they had like a little Zelda hanging on their mirror in their car, oh nice. So I was like, oh, you guys play games, he goes. Yeah, I just got the new Zelda or whatever. I was like oh shit. And then he's like one of his favorite things is that he'll struggle with a thing and then he'll finally like get there and then he'll look up a guide and then he'll notice than he did to like.

Speaker 1:

So even if you're not talking to a friend, like still, like it's funny when you get stuck. Like I do encourage you if you play this game and you get stuck, like just try goofy shit because like sometimes when it works, you feel so good and so smart yeah, I've hit the youtubes for a couple things like with any of these other games, like I'm just like I try and if I get real stumped I'm like, okay, I'll look it up, see what's going on.

Speaker 2:

And it is funny because, like, depending on whatever like video I land on, like sometimes, like I'm always like amazed at walkthroughs when basically folks will like run through an entire game, like when their players way oped. So like this person's like, oh, defeat them. This like doesn't, they don't talk or whatever. But basically I was watching. There was a fight that I wasn't like I got. You know, I walked in, there was this huge wolf and like I don't know, the wolf like summons two other little wolves and they just mop the floor with me and I was like, how am I supposed to beat these fights? Then it wasn't that hard. Once I like just tried harder, yeah. But uh, yeah, right. But like so at first I was like, well, I wonder how they're you know the internet's beating these guys, uh, and the person had like a lionel echo, which I do not have. So like, well, yeah, I got fucking take them down.

Speaker 1:

You're gonna have a lot more of an issue fighting that lionel than those wolves. I tell you what.

Speaker 2:

Oh I bet they're banging the ass in breath of the wild.

Speaker 1:

So yeah, no, there's this one where you get into this room and there's these two platforms that are uneven and they have these switches that you have to hit at the same time or they don't work. I'm not sure if you've been there.

Speaker 2:

Yeah, I use the Internet to figure out what the fuck to do there. Dude, I'm really proud of it. So I was just like dude.

Speaker 1:

Well, here's the fun of it. So I threw a bunch of stones, I summoned a bunch of stones on one side and I just watched what happened when the platform went all the way up, because it's like a scale thing with those two. Then I was like wait a minute.

Speaker 1:

So I summoned a bed that overhung the edge, okay, and then I, on the, I went over to the other side and then I took away a bunch of my blocks. So then it leveled out and then, right as it was about to land on the switch, I jumped on the other switch. So it hit him at the both the same time and I felt so fucking smart I talked to tyler about he goes dude, you just take those like stone guys that march and you put two of them down and they both hit it at the same time.

Speaker 1:

I was like well, smart tyler, I fucking pushed ice blocks and then timed it to the same to do it correctly, that's three different ways, dude, I guess you saw it online, but like that's three different ways that you can like solve the same puzzle and I I just thought like I my idea might not have been the most practical, but like I thought it was fucking cool and it like felt really cool when I did it and like when I decided that was the strategy, like I got like excited and I was like dude, this is gonna work.

Speaker 1:

Dude, it was like this goofy little, like I have a hypothesis, let me test it out. And it totally worked and I I was really giddy about it and it was tight nice dude, that's uh.

Speaker 2:

So this reminds me of just the, the gameplay aspect. We've been kind of covering all the the top down like 2.5d aspect of it, but it has a side scrolling, I guess uh aspect which harkens back to your uh links. Awakening did that and it was such like a novel cool thing. Uh, on the game boy um and a big fan, dude.

Speaker 2:

It's great, and they do it a lot in this game and I think it did do it so well. Uh, and it's just so interesting too because like not only does it kind of shift the whole perspective, like perspective, but all of your movesets and echoes like still it's still applicable to what you're doing and it's really it's like that's pretty crazy, dude. It's pretty interesting because, like it's something that you don't even really think about. It's just so smooth, you know, like when you're, when you hit that that other side scrolling perspective, like you like it doesn't, like there wasn't, like a thing that maybe it's because we play a lot of video games, I don't know but like there wasn't like a shift you know what I mean. Like it wasn't, like it was difficult for me to to understand that like all these things are going to work.

Speaker 1:

The same, just from a different logic holds up and the creativity is still there. But it's like it's like it's that sense of wonder and like creativity. The developers are just kind of guiding you through stuff and I just thought that was so cool. It has to be mentioned, dude. It's the return of a good dungeon.

Speaker 2:

It's been yes time.

Speaker 1:

Uh, breath of the wild and see the kingdom are two of the greatest games ever made, but the dungeons fucking suck, dude. The dungeons are good, dude, dude, they are. Um, and the bosses are also cool. I like a few of the bosses that fish boss where you got to hit the things on his back or belly.

Speaker 2:

I thought that was such a cool boss fight it was like I don't know, you guys were fucking loving it in the discord and I was like it's got that.

Speaker 1:

I don't know whatever dude I mean there's like water pockets and air pockets. I just thought it was a gnarly fight and it wasn't too hard. Um, there's another one. I thought, like the spider thing, it was like okay, but like I just thought it was a gnarly fight and it wasn't too hard, um, there's another one. I thought like the spider thing, it was like okay, but like I just think like a huge part of uh no yeah, the dragon's pretty dope because I've done no, I went to the deku.

Speaker 1:

I went to the deku place that's where I'm in my first post for the first post whatever, when you save her dad, yep, um, that's the first dungeon I've done.

Speaker 2:

I think there's three in total, there's three and I've done two of them, that's. I'm now doing the one that you're talking about as my third oh, you're more on the straight and narrow I dude.

Speaker 1:

So I love the dungeons. I love that they brought because, like, one of the best characters in all of the zelda games was the dungeons and the theming of them and I always thought that was so fucking rad, uh, but breath of the wild.

Speaker 1:

What it had going on is, if you physically looked at the map and you're like that's an oddity and you went over there, you were always rewarded with something. This game totally has that too. So it's the best of both worlds, dude. So I've just been going on the overworld and I'm like that's a weird shape for grass and then I cut it and there's a reward. I'm like let's fucking go dude, it's adopted.

Speaker 2:

The, I think breath of the wild did this and I know tears does for sure but it kind of has like a like a little mini dungeon or a little gauntlet type of, like a platforming gauntlet type thing. Before the dungeon, you know what I mean. So, like, before you get to the dungeon, there's usually a stretch so that you have to like traverse.

Speaker 2:

Yeah, yeah, so I thought that was interesting. Sometimes it can feel a little like I just want to be at the dungeon but like, yeah, I don't know, it's not really that big a deal I think it's fun.

Speaker 1:

You know it's fun, yeah.

Speaker 2:

Yeah, they're tight and it kind of you for, like what's going to happen, the dungeon a little bit too, and like, uh, on all those bosses in true zelda form. Uh, you end up. I mean you can. You can definitely tackle them in different ways, but typically you end up using some of the new echoes that you found or some of the new powers to to defeat them, which is which is always fun as well.

Speaker 1:

Yeah and like so they call them riffs. It's like kind of a dark world thing, kind of like alternate, like a pocket similar to what's going on in tears yeah, or even if you want to go all the way back to link to the past, you know the dark world of that so true, they're cool. So there's like a lot of mini riffs, so a lot of little of these like mini sections that almost remind me of like toad treasure tracker or like I can see that it's like some super mario stuff where it's just you got this little platform area and you kind of got, you got some enemies.

Speaker 1:

But it's mostly about figuring out how to get to these three or four or five orbs and I guess it's a little bit of a collect-a-thon. Yeah, no, it's just so. It's just tight and like you're so much rewarded for exploration. I've talked already about how you get the unique echoes. You get items which are pretty cool, but like I do hate it when you unlock a chest for doing something cool.

Speaker 2:

And it's just rupees which, at least they have less of them.

Speaker 1:

I'm like dude, at least you have something to like spend them on in this game, but like it's real dumb dumb sometimes there's also not a wallet, which I appreciate, like you know what I'm talking

Speaker 1:

about like maxing out your probably the dumbest thing about ocarina of time is you have a bigger wallet and I'm like there's nothing to buy in this game right, what am I gonna do? With 200 rupees now. Uh, so in this game like, yeah, but you can get lots of items, you can get like these things to upgrade your, your kind of swords fighter ability, like you mentioned earlier you can do the energy, the sword, the bow or whatever yeah, like there's a lot of times it's almost like the korok seeds, where you know you lift up a rock and they'd be like yeah instead it's like those energy things.

Speaker 1:

So, like dude, the map is gorgeous and I just love that. I can look at the map when I unlock an area and I can go. There's something over there. I'm gonna look over there and I'm gonna look over there like I just I just love scratching that itch.

Speaker 2:

This game does that so well in the menu screen or whatever it's. It's similar to breath of the wild tears, where you can like. The select button brings you to, I think, the map and your and your um, your quests, and then the start button, the menu button, I think, is what they call these days we'll bring you to uh, yeah, we'll bring you to um all your items and whatnot.

Speaker 2:

But anyways, when you first go to the map, I love what they've done there, where it's like a hand-drawn map that has like I don't know how much you've zoomed in on there, but it's like pretty detailed, like it shows you all of hyrule, but then as you traverse it will, like it will basically yeah, like instead of fog it's like a rough draft hand-drawn right, like it's pretty cool and then, once you go over there, it's like the map, yeah and I also like per the map dude, like not only is it fun, not only does it invoke that sense of wonder that you've been talking about, and it's just like very rewarding to just traverse all hyrule, but it's, I think, that they've taken.

Speaker 2:

It's interesting because, like in other games, like a good example is uh, you know, you brought up a link in between world, a link between worlds earlier, and that is pretty much a one-to-one map of hyrule from a link to the past, right with, like you know, but we're this with. That might be the expectation, because you're back in hyrule, like they've evolved hyrule there's.

Speaker 1:

They hark back to certain things and I've seen different things right, but it's like I do feel like the map is closer to, like it's.

Speaker 2:

They've just expanded it, they've made hyrule bigger, but it's not overly large. Like you can definitely get to one end to the other. Like if you, you know, get on your horse or whatever and you can, you can uh, teleport using those little little whatever you want to they look like yeah, very accessible it's very easy to get around.

Speaker 1:

It's very cool, but I just love that dude.

Speaker 2:

I love that it's like a very detailed map. I love that it like has that familiar familiarity to it, but it's but they've expanded it, they've made it bigger and it's. It really does a great job of just like that fucking stamp guy.

Speaker 1:

Bring back tingle. You fucking cowards. Dude, bring back that angle, you cowards I was so upset.

Speaker 2:

I I mean, I'm a tingle, I'm a tingle staying dude, I love me some tingle so I was like what's in your house dude man. Tingle for halloween would be dope. Oh man, like. Oh man. It's a sane character. Why would you change? Why would you make it stamp guy? He's like the same, bring back, to bring back tingle for sure, like I don't know.

Speaker 1:

I'll take evolutions and new things, but bring back tingle. That was a choice what do you think?

Speaker 2:

what do you think the team at nintendo was like we need to change tingle to stamp guy.

Speaker 1:

Why, why, yeah, I have, I have very few complaints about this game, but one of them is that stamp guy should be fucking tingle dude totally unnecessary.

Speaker 2:

I don't know why they did it all. You know what? Fuck this game zero stars bring back tingle zero stars. Dude that did that did bum me out, especially because it is like a one-to-one. Care like the character, I mean like he looks different. So it's not one-to-one but like, in essence, that dude's tingles.

Speaker 1:

I'm like what are y'all doing?

Speaker 2:

the spirit is 100 tingled yeah, I don't want to say anything nice about the stamp guy, but I will. But I will, dude, when you get a stamp and it goes to your little stamp sheet and like you get the stamp and then like it changes the animation style up and you got this dude, that's like big beefy and like I don't know. Dude, it's the state, it's kind of fun, dude hard for the stamp guy, dude, hell yeah.

Speaker 2:

No, I hate the stamp guy, but like it's the same shit. It's the same shit. That tingle did you know when you would like get that quick screen or whatever he's doing?

Speaker 1:

it's just like I don't know um, it's whimsical and goofy, that's for sure totally I hate the smoothies, though.

Speaker 2:

I hate the smoothie. That's what I was gonna bring up too. Um, it's okay, why do I? Why do?

Speaker 1:

I pay to have my smoothies created. Why is it so clunky?

Speaker 2:

and why is a girl? Why is a?

Speaker 1:

girl gotta be eating smoothies. Why can't she eat?

Speaker 2:

some I read. I read an article about that I read the same one it's fair to you. It's like at first I was like for real I shouldn't have done at first I was like for real.

Speaker 1:

And then I processed it for a minute and I was like, yep, it's pretty dumb yeah, so and the author did a nice job of being like hey, I'm joking, but I'm also dead ass.

Speaker 2:

Serious, but I'm joking, but I'm serious and I was like all right cool.

Speaker 1:

I liked the line of it reeked of a decision where all the men were out of the office that day all the women were out of the office oh, that's what I meant. Like, yeah, the men were left in charge to make a choice.

Speaker 2:

Yeah, yeah, no, I thought, that thought that was a bar. I thought that was funny. No, it was good dude, and I think that's totally fair as well. Once I read that I was like is she right? Is that polygon?

Speaker 1:

I think it was like yeah it's like classic.

Speaker 2:

It's like classic zelda. Like capitalism, though, where the whole reason you're doing it is like they have you basically out there making recipes, but you're also paying to get them done, and then the dude, as you like, make more and more of them, because I've done 30 recipes now, or some shit because like you know, I'm I'm into mini games in zelda too, dude, and that's like one of their mini games going out there and I can't even remember what I got awarded with.

Speaker 1:

I don't even think it was that dope dude, I just, I just think it's tedious and it's like I guess you have the best yourself. But it's just like it's tedious and like I actually really always enjoyed zelda breath of the wild tears of the kingdom's cooking system, and then they made it even better for tears of the kingdom and then I'm just like I don't need you to have a crazy robust system, but like what's with these fucking smoothies, dude, it's fucking yeah.

Speaker 2:

So I mean it does give you like it gives you booms, right. So if you're mixing and matching stuff, like you'll be able to have like breathe underwater longer, it might like reduce damage intake, that kind of stuff.

Speaker 1:

So I know why they did it, but they just didn't know my favorite part either it was stupid I mean, I mean, that is true, it shouldn't true, it shouldn't take me as long as it does to make them. I shouldn't pay $10 every time and I am surprised about that. But, like you said, like the money is like dude, you're flush with cash in this game.

Speaker 2:

No doubt I just, especially if you're like me and you go around cutting every single piece of grass but you also haven't been buying the extender to extra accessories that's true. Did you just get it? Have you gotten that? Uh, I can't remember what they call it right now, but it's like the mechanical thing.

Speaker 1:

So you get it from uh Dampy, who's like some sort of no, I don't have an echo that shoots fire out of its butt to move forward.

Speaker 2:

So oh, you do, though that one's a little confusing. It's one of the moth things, yeah yeah, it's weird.

Speaker 1:

Says I didn't seem to have anything that fit that description, so I didn't finish him up yet yeah, it's so.

Speaker 2:

It's like it's the one that looks like the pokemon right next to dampy's cave.

Speaker 1:

I feel like they uh, they played with your expectations a bit. So you have this rock in front of the switch and on the other side there's a chest. Did you get that chest? I can't recall dude I was.

Speaker 1:

I was embarrassed how long it took me to figure it out, because my instinct was just take the ultra handy thing, grab the rock moving forward, drop it, but it's perfectly spaced where you're just in front of the switch. So I'm trying to like grab it from different angles and like figure out, like trying to like put fans on it to blow the rock like nothing's working. And then I was like wait a minute, dude, you're fucking moron. I just moved the rock to the side and then spawned the little jumpy stone guys and he jumped on the switch and I was like I feel so fucking dumb. But I didn't use the internet and I figured it out. Okay, there you go bro. Yeah, I had a laugh, but I was also like sigh, there's three minutes to five minutes of your life, you're not kidding indeed.

Speaker 2:

Yeah, that's it, man. We should probably, we should probably rate and recommend this game. So, even though there's way more to cover and we haven't beat this yet, so we may come back we'll figure out a way to continue this conversation, whether it's in side questing or whether we do something a little special. I don't know yet, but how many? How many tree triangles?

Speaker 1:

out of five. How many tree triangles?

Speaker 2:

out of five. Are you giving this game?

Speaker 1:

initial rating, this echo takes a full five triangles. Love the game, dude, it's. It's exactly what I wanted. I am not a traditional 2d zelda guy, but I think the way that they evolved it forward with the breath of the wild stuff, like I mentioned earlier, I thought that was the perfect way to bring, the perfect way to like make the 2d zelda still really important and something that I hope they maintain throughout their next system and lifespan. I think that they did a perfect job of just like really making sure that it's it had a place that makes sense and you want me to do and who I'd recommend it to.

Speaker 1:

I mentioned this earlier, but for all those folks out there were overwhelmed by breath of the wild but jealous how much fun people were having I just think this is the bite sized version for you yeah, dude, I think that's fair.

Speaker 2:

I think that's fair. I'm also going to give it five tree triangles out of five zelda boys zeldaing it up. Indeed, you know, there's really like ah, I know that some people are complaining about, uh, frame rate drops or whatever. I'm not, I don't, I haven't really noticed that.

Speaker 1:

I've noticed that tiny, but I think people just love arguing about tech specs I think that's just a cottage industry of itself, right on.

Speaker 2:

Yeah, so that's like I mean technically, I think it's, it's sound. I think the music in this game is great, like I think I love the art style and the gameplay. It's. It truly is the evolution of a 2d zelda, like sprinkling in you know the, the echoes of of breath, of the wild tears in there, like really it's pushing.

Speaker 2:

It's I didn't know, like I don't know. It's like I didn't know, like how could you, how can you go back to a 2d and make it good? Like I think I think lynx awakening was like a fantastic remake because it was pretty much one-to-one, just reskin, uh, and if they would have went back to like just that form, it probably would have felt a little stale, you know, probably, but I think there's enough going on with this one where it really does push it forward and I think it's dude, it's a phenomenal zelda game. Like, honestly, like I'm looking forward to not uh, rushing through, but like getting to, you know, rolling credits and then it could, it could honestly be up there. And like rolling credits and then it could, it could honestly be up there, and like I had to force myself to hide for sure easy.

Speaker 1:

No, I had to force myself. Minish Cap is really good and I had to force myself to beat it yeah.

Speaker 2:

I mean Majora's Mask but loved by so many and like that one like becomes a bit of a. It comes a little stale towards the end, a little too like you just end.

Speaker 1:

A little too you just have to have a guide and all that. Yeah, no, this game is a breath of fresh air. Dude, it's fucking sick.

Speaker 2:

Indeed. Well, shit man. With that, let's take a little break. Hear from our Unsectioned sponsor. Come back with some side questions.

Speaker 1:

This episode, this episode is unofficially brought to you in part by two unsanctioned sponsors. That's right sanctioned sponsors.

Speaker 2:

Low-fi boys are pulling in that. Unsanctioned sponsorships we're zelda boys.

Speaker 1:

So we're not afraid to admit that, over the course and uh, over the course of the unsanctioned sponsored spot, I've never been afraid to admit that I'm a dirty bitch who likes McRibs so as much as I don't care for the company of McDonald's. I still frequent it from time to time, especially when they bring back the motherfucking bagels dude, I knew you're gonna bring the bagel.

Speaker 1:

Of course I've been about it and you have this decent but still unacceptable take that the sausage egg and cheese bagel is superior, when really the steak egg and cheese bagel is the apple of my eye and I've been waiting for too long, too long, to have it back dude. My wife loves McDonald's and that's the only breakfast item I ever wanted, so I would never want to do it. And then, finally, we can compromise and get steak, egg and cheese bagels, cause they're so fucking good.

Speaker 1:

Oh, and let me just tell you that, although I'm sure the sausage is good, it doesn't come with the fried onions, and the fried onions are so good.

Speaker 2:

I mean that's fair to be fair, I've not sampled the steak and egg.

Speaker 1:

Is that steak and eggs? What the fuck are they doing? Yeah?

Speaker 2:

steak egg and cheese bagel. Just try it. Steak egg and cheese Dude, I would. I mean, it sounds good dude and like shout out to the homie Rick from Pixel Project Radio, he says that shit's goaded as well and that's why we got them not bringing us in any of that McDonald's money, but they should sponsor us.

Speaker 1:

If I didn't insult them half the time, I was about to compliment them, they might think about it, but still, I'm just out here, I'm out here on my island, dude, Like I will.

Speaker 2:

I will fight to the death Like I was. What's what's that saying? Like, basically, the point is man, I will die for a sausage, biscuit, egg and cheese bagel, because I was like everybody hyping up and people getting queuing up for these goddamn bagels. Everybody's excited about the bagel being back and it wasn't bad, dude.

Speaker 2:

But I was like, oh man, I wish I would have got my fucking biscuit Because, dude, I'll tell you what you like it, man, those biscuits are dry, dude, that's what you're trying to tell me. Nah, dude, they're delicious. Man, I'm never like I don't know what the fuck McDonald's doing with their biscuits, but it is not too dry.

Speaker 1:

That's why you get the cheese.

Speaker 2:

That's why you get the cheese. It adds a little bit more to it. Yeah, I will admit, if you just get straight egg sausage, what they sell, that's what. No, dude, you're wrong cakes. But, dude, you want to really fucking step up your game. You get a big breakfast and you make your own sausage, egg, biscuit and cheese, bro, it's so that's what's up but dude, but nah, man, like for me, you gotta, you gotta, get them to slap that cheese on there.

Speaker 2:

That really does elevate it. Uh, but dude, there's something about their biscuit they took away the biscuit. For a long time, bro Dude. They took away the bagel.

Speaker 1:

That's acceptable.

Speaker 2:

See, that's acceptable. Yes, it is their bagel's whack, bro.

Speaker 1:

Dude, I like the bagel better than the McRib. That's how important the bagel was to me, dude.

Speaker 2:

But the bagel, the bagel itself, like the bread, the bagel, it's like mid.

Speaker 1:

Like, like the bread, the bagel, it's it's like mid, like seriously it's fine.

Speaker 2:

The hollandaise sauce does some happy, okay, see, but that I understand that and like their steak might be good, but the bagel itself is whack, it's whack and dry like I'm telling you, man like I, I I fuck with a bagel dude like st paul bagelry. Dope, fucking like almost every bagel I've had in New York. Dope like that fucking McDonald's bagel is whack, it's plain, it's fucking like there's nothing special about it it has to be plain.

Speaker 1:

It's carrying the sweet, sweet, delicious fried onions and steak and egg and cheese.

Speaker 2:

Dude, it's a lot going on there here's the deal, man, I'm still gonna fuck with one, I'm gonna get me, I'm gonna get you one and I'm going to give you one, and I'm going to take a picture and I'll say officially brought to you in part.

Speaker 1:

Alex will get himself a steak, egg and cheese bag to commemorate the release of this pod. What do you got? What's our second one Before I get riled up about this blasphemy.

Speaker 2:

Yeah, dog, this pod is also unofficially. Officially brought to you, in part by Hot Sauce. Yes, always. Big hot sauce community over here yes, sir, dude, so like uh recently got even older and you gifted me some, some truff hot sauce. It's like truffle infused hot sauce. Pretty interesting. Have you had those yet?

Speaker 1:

I've had the main one in the past. They're like expensive little boys uh so like I'm always curious. But like yeah, they're always like a little bit more expensive where I'm like can I justify buying this expensive ass hot sauce which is why you got it as a gift?

Speaker 2:

because I'm like if it's a gift I could justify buying well you better get your ass over here, because anna don't treat that shit like expensive, she put it on like dress just the truffle, or like the hot sauce.

Speaker 1:

Uh, all of them. She loves this.

Speaker 2:

She's like she fuck with them. See, I like spicy, but anna does too. But like there's a threshold, like I can go deep, like I can fucking, I fuck with a hot, hot sauce whereas like burn, as much as I just love the taste dude I mean like, I like both, but like you know, obviously you want your hot sauce to be tasty yeah, uh, but those are fucking fire, I've got those.

Speaker 2:

And dude. Obviously you want your hot sauce to be tasty, but those are fucking fire, I've got those. And dude. I've been on a hot sauce making journey because I started a little garden which, like I was going to say gardening, but, to be frank, like fuck, gardening, I'm just kidding, it's dope, but it's just not. Like you know, I don't know Whatever. It was my first year. The peppers situation turned out great. I did too many peppers in my little plot, like too many plants nonetheless, like they. Uh, the yield was nice. Today, actually, there's gonna be a freeze tonight, so I had to harvest a shit ton of my peppers early.

Speaker 1:

Hey, green peppers are good, though our little stardew boy right and they're almost all habaneros.

Speaker 2:

So like I have a ton, like a ton of green habaneros which I was was like a little sad.

Speaker 1:

Actually, we'll see, that's just it so.

Speaker 2:

I was a little sad because I was like I have so many habaneros that are, like, not ready to pull. But I was where you told me about doing hot sauces with green habaneros and I was reading a little bit about it and if you're cooking with them or making sauces with them, like it's actually pretty nice and like I Tecca, you ever fuck with a Cotecca. Yeah, so they have a habanero. Their habanero is green.

Speaker 1:

Green hot sauces are my favorite.

Speaker 2:

Yeah, so like dude, I have a ton of green habaneros, so like I'm going to be making some green habanero hot sauces Kiwi habanero is what you should do because it keeps the green in it. Oh, interesting, I got plenty.

Speaker 1:

Bang. Yeah, it's so sweet, it's good.

Speaker 2:

I to laugh, though, because our brother um will send us pictures, but here's my hot sauce haul and like every single one that our brother like dude, it's always like anal rape, hot sauce or like.

Speaker 1:

It's like. It's like hemorrhoid popper. It's for real, it's like rectal exam. I'm like jesus dude. Are you enjoying it? He? Likes the fire this doesn't sound good at all dude, he makes dude.

Speaker 2:

Aaron makes fire. Hot sauces too, like that beyond, like just hot, like tasty ones. He's got some really tasty ones uh, it's 15 pepper like 15. Yeah right, it's 15. So I hit him up, got some tips. When I was, I made a couple different sauces. He actually put me on to salsa verde and, due to the salsa verde I made, you need to get your ass over and try some of that too. I was gonna give you some of that, but there's two fucking goods then I've been tearing through it. Thanks.

Speaker 1:

No, I'll make more like because I, you know, I did get more man's peppers and I smoked them into chipotles and he can't, he can't be bothered to spread some salsa verde I'll get you some more dude.

Speaker 2:

My first batch. I just gotta get I dude. I hooked you up with the smogs breath. You get that from my dad's head.

Speaker 1:

You retrieve it I did, what do? You think it's good, you like it. You should emulsify more, but it's still tasty fair. Uh, that's fair I kind of like the bite of carrot in there, I'm not gonna lie. As weird as that is, nice little crunches of carrot.

Speaker 2:

I didn't actually mind. See, I like a, I don't mind a chucky sauce, so like, but um, and I was also making it late night so I was a little worried about the blender going too loud for my baby upstairs and shit Heard that.

Speaker 1:

And that podcast quietly down the hall.

Speaker 2:

Yeah, I know, dude. That was my first run, though, and for my first attempt I thought it turned out pretty good. I got a little playful with it. I've added some coffee. I don't know if I would do that for that particular recipe, because I didn't have enough.

Speaker 1:

You're trying to activate that butthole.

Speaker 2:

He needs an extra stab of coffee but it's like it's supposed to give it like a little earthy tone, like I don't know, and this is like you can kind of pick it up, but like not enough and I didn't like there's some other I would have to. So I don't know if I would include that, like that's the og smogs breath recipe, but I've got, I've got variants now. Um, that I'm fucking with and I got a lot more coming because I I just harvested a hell of peppers because they're gonna be a freeze tonight hell yeah, brought to you by separately.

Speaker 1:

Hot sauce and mcdonald's bagels are back, baby both burning your butthole, both.

Speaker 2:

Yeah, yeah, all right, my dudes.

Speaker 1:

So we both just ran to mcdonald's and we're upset that they did not have bagels, because it's, you know, eight o'clock, nine o'clock at night, but we were able to, you know, throw hot sauce inside and get angry at the employees. So, my dude, have you had time for the side quests? Are you properly side questing these days? Are you just mainlining it, dude? You just main quest boy? Linear, linear, alex, what's going on?

Speaker 2:

Video game main quest dude I've only played. I'm trying to think about that. I'm pretty much only played Zelda. I've been dabbling in.

Speaker 1:

What's that game I saw you playing on Steam, dude. You had like 70 hours, 70? Yeah, hold up. Let me pull up the title. Dude, I just saw it. I was like dude Al is like recommended, al's been playing. That was like 70 place hours. Hold on, dude. Why is Steam just updated and now it's all annoying. Give me the store dude. Alright, here it is so. Um, it was under trending too, dude.

Speaker 2:

Uh, sex route 69 fuck out of here, oh is it last harem?

Speaker 1:

oh, it's last harem. My bad um both on sale. Everybody get out of here. I don't know, it's really not for 69 percent off out of here I don't know really not for 69 percent off. Yeah, 70 hours. I don't know what you've been doing on there, but what?

Speaker 2:

are you just playing, or did you actually see me playing? Like I'm? I'm generally intrigued at what game this could be.

Speaker 1:

I don't you are you playing sex simulator 69, or do you think I'm joking al get?

Speaker 2:

out of here with that shit uh am I playing sex route 69? I've been dabbling in the talus principle because, uh, I'm going to talk about that one with, uh, our boy rick on pixel project radio. Not too, not too far down the road I got hella fucking. It made me hella sick. Dude, like it's fucking like I'm ocean sick.

Speaker 2:

You're talking about this uh, so kind of like. It kind of soured me to the game. So it's been hard to get back in. But I did like I looked it up and this game is like it's known for doing that, and the game, in the options menu, has various different things you can do to help with that, like anti-motion sickness. So it's like I don't know, it's just like. I think it's comes from the era in time where I think that was just more like I don't know, I don't know why the fuck that is, but but anyways, that one, that one, is cool. But that is truly like the only video game that I've been side questing with. But you know, I got I got other side quests happening.

Speaker 2:

Big one, the starting five. I've been tearing through that on Netflix. Have you seen any of that yet? No, my boy Anthonywards in there just making me fall more and more in love, um, it's, it's fun, dude. It's like a nice little windows into these different players lives. Uh, I've been. It's, it's done really well and I really enjoy seeing just like the ridiculous, like anthony edwards bits. Uh, and it's cool that the timberwolves like to have like a little, uh, you know, to get some national like me, you know, have something like that, like shedding a little light on the timberwolves, is a lot of fun well, netflix has been giving minnesota a lot of love because this, I mean it started with like formula one stuff.

Speaker 1:

But they do tennis. They do pretty much a little bit of everything. But they did quarterback when kirk cousins was with the vikings and that was our first moment. Then they did receiver with justin jefferson vikings. We had another little moment and now, starting five, we have anthony edwards. So the sporting world is now aware that we exist. So that's cool indeed, uh.

Speaker 2:

So that one's been cool and the timberwolves traded for a ginger.

Speaker 1:

As you can see from my lush ginger beard here, I'm pro ginger in this house and he was talking mad shit last night so I was like we got a shit talking, ginger like as much as even 10 hurts um it's if you give me a shit talking ginger.

Speaker 2:

I mean I'll get over it a little bit faster, that's for sure, uh, and julius, like I don't know, uh, I don't know enough about julius and like I think that it's interesting and it could work, but like, we'll see. Like he has yet to. I mean it's preseason, so, um, I don't know that one sucks, dude. Like even even seeing the boys like fucking just be stoked to see each other again in New York last night. Last night they had a preseason matchup.

Speaker 2:

Oh, dude, it's, I can't believe they broke that shit up. I get that it's a business, dude, but like oftentimes businesses forget about the human connection. And one of the things that I think was so magical about the timberwolves last year is that they truly are a bunch of brothers, like all of them like looked at it as family and they broke up the family bro, like, so like they might not be able to recapture that magic, but we'll see yeah, I mean it's a much bigger deal, but people felt the same way when they traded like vando and pat bev and that moved us forward eventually anyway.

Speaker 2:

So I suppose I suppose you know, um well yeah, but neither of those guys were with the team since, like they got drafted number one pick nine seasons. Fucking wild dude cat was a stand-up dude for the for the wolves, like it's. It's ridiculous, but uh, I understand it, but I think it's still whack Fuck the Knicks, but I am pro cat, indeed, yeah.

Speaker 1:

So Zelda has helped me tame my wild NCAA addiction. I won't say it stopped it, but it slowed it down.

Speaker 2:

Sure, I had the opportunity to call you Coach Dukes this whole time and I've been sleeping on it.

Speaker 1:

I named my coach Coach Dukes this whole time and I've been sleeping on it. I named my coach Coach Dukes and I started my third franchise recently and he's Coach Dukes III. The other one was obviously Coach Dukes II, but anyway, we're not going to talk about that because I do that for every side questing, probably for the foreseeable future. What I am going to mention is that we fulfilled a minor bucket list item.

Speaker 2:

My guy I can't believe this wasn't your side, quest dude. I was ready, I was going to go on a next.

Speaker 1:

Yeah, well, you know, we met up with, uh, your old friend Mike, who DM for us, and we did, uh, we did a D and D one shot shot, yes, sir, and it was pretty sick with the buddy ace. Um, he was there, uh, was he a dwarf too, or he and I dwarves? Yeah, you guys are both doors. I'm pretty sure mike made us dwarves. You were bold enough to make a character ace and I looked at the thing and I was like I am overwhelmed.

Speaker 2:

Please, I just want to be like an archer slash, like kind of a rogue, like scoundrel type and, uh, not a human so I was an archer dwarf and I actually oh so you did hit mike with, like, uh, a little bit of a base.

Speaker 1:

Okay, interesting cool yeah, I gave him like I told him I wanted to be like a ranger type thing.

Speaker 2:

Actually that's fun because the way that, uh, that campaign ended up like panning out the fact that you said you wanted to be an archer and you like do the role you had like some pretty favorable dice save the day multiple times with my range skills yeah, dude, because like I also like my dude alistair shadow forge is a uh, not as cool as lucas the duke.

Speaker 2:

If dude get the fuck out of here. Ah, dude, there's like a whole like I got deep into it, dude, like alistair, like I wanted, you all called me al during the thing and I knew like a part of that would be what that works, because my name is Alex and then obviously family and shit called me.

Speaker 1:

Al Mike knows me and my Al days.

Speaker 2:

So I was like, if I go by Alistair, al still works. So I still got to do my role play thing and when everybody was calling me Al, I couldn't even be upset because I'm like well, that fucking works. But because I'm like well, that fucking works. But then the Shadowforged dude because I was like it was a play on our last name, meaning man of Steel in German, so I wanted it to be connected to the Forge thing comes from that, from like you really spent time on that. We're talking about D&D bro.

Speaker 1:

Of course I didn't know. You put all that in there.

Speaker 2:

I went through and I can't remember what the dnd official site is that walks you through like making a character. But I pulled up chat gpt and had it kind of like as uh to like side, like walk me through things and ask different questions for when I was like so totally can see where it'd be overwhelming. But I, like I had, I had like the little I had the uh, the ai kind of got me through some of the things where I had questions or if like similar to like what you did, where it's like, well, I wanted to be like this, so like what can I do in this, and it was like, oh, you could try this. So I'm pretty, I'm pretty pleased with my character.

Speaker 1:

All that preparation wasn't ready for. Let me speak to the nearest rat I know that shit was clouded.

Speaker 1:

That was fun, though, dude, that was you're right super cool, like super cool, uh, side quest man and like possibility of doing a full campaign sometime down my favorite part was mike just being like yeah, I didn't think you guys were gonna spend so long in the tavern. You just had a lot of questions and I was like dude, we played too much of the witcher. I trusted nobody right no shit. I was like are they trying to deceive me? Is there more to this than I realized? Like pre-witcher, I think I would have been way easier to dm because I would have been like, let's go on our way, whereas like witcher.

Speaker 2:

I was like check out everything no I think the video game background definitely, I think, influenced uh how we approach that thing. But it made it fun to you. I think it was cool and uh kudos to mike, he did a fantastic job he, he really did.

Speaker 1:

I thought his creativity was good. He dealt with us being one, he had a gentle hand and explaining things uh two was creative and on his feet. So I think that, uh, now that I've actually gone through albeit just a little four-hour campaign, I believe, is what we took uh, I now have a newfound respect for just how in-depth and detailed the job of a dm that shit's sick dude.

Speaker 2:

That's really cool it is cool and I can see now too, where, like I've I've had conversations with folks where it's like, especially dms, like I was at a wedding where, um, I was talking to a dm and they asked if they had played the new balder's gate, and he's like I love it, dude, it's like way better, it's better than the actual dnd. And I was like I love it, dude, it's like way better, it's better than the actual D&D. And I was like whoa, really? And it's like, well, he's like oh, I DM. So like I don't actually get to play. So you know what I mean.

Speaker 1:

So like, and that's like a common thing with DMs is like they and I think that like, if you're really loving that shit, like you gotta get yourself in a game where you can role play in addition to dming, I wish that I would have found a little community in high school when, like, getting together once a week would be the easiest thing in the world getting, getting dudes, getting grown men together once a month is an odyssey of its own.

Speaker 2:

One. Two well, one, two, almost three of us the. The other guy, nathan, I believe, he's about to have a baby. We got babies, so it's like I would love to do a like dude we. Sometimes it's hard to figure out when we're going to do this. Yeah, yeah, and I don't.

Speaker 1:

I really appreciated that. We did it in person. So if you've never D&D'd one, if you, if you're like us in previous pods we had always mentioned that we were D&D curious. What I would say is that definitely trying to make it happen, it's just really a good DM. It's going to make a big difference. And then try not to do it virtual, if you can.

Speaker 1:

Yeah, being in person was a lot of fun for sure, yeah, and it helps you really immerse to not looking over your shoulder or doing this other thing. It was tight, other than the cat trade dropping in the middle of it. That kind of rocked my shit for a minute. I remember that Carl Anthony got traded right in the middle.

Speaker 2:

Oh yeah, you're like dude, put your phone away.

Speaker 1:

I was like dude, I just trade.

Speaker 2:

It's been years. I've been worked up by the cat trade for a long I like that dwarf is taking a back brother dude indeed. Well, shit, brother, let's, uh, let's bring this one to an end just like cat stint minnesota, oh ah, but thanks everybody for listening cat echo and give them a hug dude, I know dude. See those. Can you get a cat?

Speaker 1:

jersey to talk to cats, yeah.

Speaker 2:

Bugger, you didn't like that one.

Speaker 1:

If you are also sad about the cat trade.

Speaker 2:

go ahead and give us a little text. Hit that link in the show notes. You can text us, you can, you know, hit us in the show notes and I think uh, you know you're fucking awesome, just remember that, that's all I gotta say thanks you too. I meant for the listener, but like, yeah, you too, bro, I needed it all right man much love everybody, much love live, peace, all right man Much love everybody Much love Luke, peace, peace.

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