Low Five Gaming
Welcome to Low Five Gaming, the book club-style podcast where two brothers, Alex and Luke, share their lifelong love for video games through engaging conversations and friendly debates. If you're a passionate gamer, a casual fan, or just have a soft spot for the classics, our laid-back, conversational approach will make you feel right at home.
Each month, we'll explore the game of the moment or revisit a beloved classic, satisfying your gaming cravings with our unique blend of humor, insight, and personal experiences. Whether it's reminiscing about crunchy classics like Prince of Persia (89), getting hyped about the latest Nintendo Direct, or diving into deep discussions on FPGA consoles (much to Luke's chagrin), Low Five Gaming is your go-to podcast for all things gaming.
As brothers with a lifelong bond, Alex and Luke bring a genuine camaraderie and relatable banter to every episode, making it easy for you to connect with fellow gamers who truly understand your love for the virtual world. So, if you're looking to join a gaming community where you can enjoy thought-provoking conversations about your favorite games, look no further than Low Five Gaming. You're also invited to join the conversation in our Discord server!
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Low Five Gaming
The Plucky Squire
Alex and Luke Talk The Plucky Squire.
What if a storybook adventure literally jumped off the page? That’s the magic trick The Plucky Squire pulls off. Developed by All Possible Futures and published by Devolver Digital, this imaginative action-adventure launched in July 2024 and instantly stood out for its clever transitions between 2D and 3D gameplay. With a charming visual style, punchy combat, and playful surprises around every corner, it’s a game that wears its heart—and its gimmick—on its sleeve.
At the time of recording, The Plucky Squire held a Metacritic score of 83 on PC and 72 on Nintendo Switch. According to HowLongToBeat, the main story clocks in around 8.5 hours, though that can stretch with exploration (and admiring the delightful art direction). It’s short, sweet, and stylistically sharp—but not without a few rough edges.
Alex played on Nintendo Switch, Luke on Steam Deck. Both made it to the final page and rolled credits. This is one of those rare games where the journey was as fun to talk about as it was to play—especially when it leapt from side-scroller to Zelda-lite to rhythm brawler to full-on tank sequence. You just have to see it to believe it.
This episode is unofficially brought to you in part by summer time ice cream runs.
Audio Credits:
“The Plucky Squire Theme” from The Plucky Squire Original Soundtrack — composed by Madeleine Wood — © Devolver Digital.
Original theme music owned by Low Five Gaming.
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Low Five Gaming is a Studio Low Five Production.
Yo, what up, everybody? Welcome back to another episode of Low Five Gaming. This is Alex, your host, and my co-host and brother Luke is with me once again for the 45th official time.
Luke:Whoa, 45. Well, you accelerate 45 guy. I feel like it's just wait till 50, but you know what? You're excited. That's cool. I'm always excited to see you, brother. There we go. What do you think, brother?
Alex:Do you feel like can we still say brother? Even though that you know everybody was reminded that uh Hulk Hogan is douche.
Luke:Uh yes. Uh it's post-ironic and it's funny. So like brother has transcended the Hulk, correct? Yes. All right.
Alex:I'm here for it, brother.
Luke:A parody of the parody of the Hulkster is not necessarily always endearing. Sometimes it's mocking. It's a little, it's a little bit of all of it. So mine is mine's mocking, dude. I like it. I can dig it. I can dig it.
Alex:Yeah. But we're not here to talk about Hulk Hogan. We are here to talk about a game called The Plucky Squire.
Luke:Children's tail.
Alex:We'll talk more about this, but that's one of the things that I told or like I was messaging you about where I was just like, I can't tell if this game's for children or adults or a little bit of both. And I think it's a little bit of both.
Luke:It's definitely for adults and maybe a kid. I wouldn't say it's hard, but I don't know. I don't know what kids play in this. They just want to play Fortnite. So it's for adults. It's to prey on nostalgia, and it's just really cool and unique. So I see, I see what they're doing.
Alex:I mean, it's a mixture, dude, for sure. I would say it's uh you can it has some great accessibility features that make it where if you were to introduce this to a child and you flip some of those on, it it makes it so that uh it is very it is very kid-friendly in that sense. Uh, but it has it has a little bit of that adult flair to it. It's like it's like your story mode too, right? Yeah, so the the story mode makes it so that uh I don't know if it skips the mini games or not in the story mode, but it definitely makes it so that the combat and everything is very nerfed. Sure, which is cool. I love it when games do that. I think that's cool. I love accessibility. I don't always use them, but sometimes I do. Another developer, digital joint, and I chose this game for this month because it was it was announced. I want to say that this came across my radar during a Nintendo Direct. It just like the art style behind this game is phenomenal, like it's super cool. And that even that teaser that they showed, like there was something about it that I was like, I mean, there's a reason it was announced on a Nintendo Direct. It's like it screams like there's something about it that has Nintendo Flair, in my opinion. And I don't know exactly what it is other than this feeling I have.
Luke:It's uh it prays on a not praise, but it like you know, it definitely leans on nostalgia pretty hard of various childhood vibes, and uh the art is gorgeous, it's like candy. It is very it's you're you're drawn to it in a in a very childlike way. I mean, it just looks like the shiny toy you want to pick up, so I I feel you. And the revolver and the ballver is a publisher. That's gonna be pretty good, so yeah. Amazing art combined with a Zelda-ish 2D top-down Zelda-ish style to it. Like checks is a lot of boxes. I can see why you picked it.
Alex:And this game was released mid-September, September 17th, 2024. But the physical copy didn't come out till February 21st, 2025. So, quite a bit later.
Luke:I was unaware, it was so new, honestly.
Alex:Yeah, well, physical, physical copy is pretty new, even 24. Yeah, that's yeah, it's much newer game than I thought we were playing.
Luke:That's cool.
Alex:Indeed. But I I even though it was out digitally, I I wanted it like from the day that this game was announced. I was like, I'm gonna buy this physical. I want this to be part of my collection. This looks dope. I love devolvers, like everything that they put out, and then like it the teasers and everything is is is good, uh, or was good. It was like really enticing, and uh, and the game itself, it has it's it shines at points, it has a little, it has a little tarnish, I would say. It looks really cool the whole time. It it sure does. Uh, I also and like this is not I started digging after the fact, after I bought the game and everything, because I ran into my biggest qualm on this game is that it I had some frame rate issues on the switch. So I played this on my switch. You played on the Steamy D, and you didn't run into that as much, you're saying.
Luke:No, it was really awesome on the Steam ED actually. I do recommend if anyone were to purchase this game to go that route.
Alex:I mean, you got what you got. I haven't played that many games on the Switch that have like frame rate drops and stuff. They're like so noticeable that I'm like, this is ruining my experience a bit. And it was to the point on this game where that like happened.
Luke:I wonder if this game just has sneaky better graphics than I would imagine, or if it's just poorly optimized for the Switch.
Alex:Yeah, I think so. It's like one of those things where because of this animation art style that it's got going on. So you're you kind of spoke to a little bit ago where you're or just briefly ago, where you're saying that it's got the 2D top-down Zelda-like aspect to it going on, right? But you're actually in this storybook, okay? So we should probably we should probably reel back in a little bit and talk a little bit how this game works. These characters in a storybook.
Luke:Uh you were the plucky squire, dude, who's uh the hero of a mainline book, and also within the book, an author of another series of his own adventures. So that's a little confusing, but dude.
Alex:Yes, very meta and some fourth wall stuff, all of which I appreciate. Lots of which I appreciate. Plucky. Do you know what that means? The adjective. Do you know the definition of plucky? This feels like a bit, so I'm just gonna let you read it. Yeah, I mean, it's not a bit in the sense that it's got a like a good punchline or anything. I'm just curious. The whole game's called Plucky Square, so I'm like, do people even know what plucky means?
Luke:Like plucky generally means like scrappy, right? Like it's a parallel to scrappy. Like if you're plucky, you're kind of like skinnier teeth, like uh creative uh adventurer kind of. Wow, are you gonna read me the definition of plucky now?
Alex:I'm enjoying this. You scraping copies, Mr. Mr. Alex. Gosh, having or sewing determined courage in the face of difficulties.
Luke:I'm not wrong then. I'm gonna take a dub on this one.
Alex:Yeah, you know, I'll give you half. I I'd give you, I'd give you, I'd let you you pass the test, buddy. You good enough. You tried.
Luke:I want to be, I want to be teach. I want to be.
Alex:I'd say you earn it, bro. You earned the B.
Luke:Cheeky, dude. You see what I did there? He's not caked up for our horny listeners. It's more of like uh the game has a very cheeky sense of humor.
Alex:It does, and that's like that comes out through the gameplay itself, some of the dialogue, and then the tons of the dialogue. Especially the the yeah, tons of the dialogue, the wizard is quite cheeky, I would say.
Luke:Yeah, or dude, he's got a silly ass moonbeard. Moonbeard, yeah.
Alex:Moonbeard is there's like music track behind him, is dope too.
Luke:Yeah, there's mini moonbeard, indeed. Kind of his goofy sidekick, so I like it.
Alex:Yeah, I dig it. So you've got you've got jot the plucky squire, that's the main character and the person you play most of the time, and then he's got a couple sidekicks that uh join him. Uh a wizard, a troll, and a little mouse, right? They come they become bigger deals, I would say, probably half to three-quarters of the way through the game. But the main character, you know, is is Jot. And it's interesting, like as far as the story goes, none of this is spoiler territory, but you know, you're in this storybook book, you break the fourth wall. There's I can't remember the name of the kid who is actually creating all of you or whatever. The is he named he he may or may not be. I think he might be. I think he's got his signature on some stuff. Oh, yeah, you're definitely aware of him and his presence. Not at not at first, but it's like pretty quickly in the game, you're like everybody becomes aware of the fact that the world that they live in is an imaginary book world or whatever, and you have the ability to transcend out of that book into the real world, and a lot of stuff. Yes, yes, yes. So hump grump is the main bad guy, male poet, and butterflies. Yes, you wrote credits, it sounds like, and he's also spoiler territory. Apologies, dear listener. No, no, I don't think any of that needs it to be honest. But so that's like that's like kind of the premise. You're like these storybook characters, hump grump, main baddie taking over the world, very like standard, like the bad guy wizard wants all the power.
Luke:Yeah, and I would say the storyline and how it interacts with the gameplay is that you have two main components overall, which is the more 2D-ish, like not totally top-down, but almost like on a tilt, uh, mostly top down, though.
Alex:And that would be like a book almost, right?
Luke:Yeah, like you're in the book. You quite literally are, yeah. So you're you're quite literally in the book, and then when you pop out, it is like this 3D action platformer type area where you go, you kind of go back and forth in pretty cool ways for puzzles. But you know what that reminded me of the most whenever you went to the 3D, you're always 3D out of the book, and then you're like plopped out into his room, like this super imaginative kid's room, and you're like fighting these stupid bugs, which I hated, and uh you're dealing with all the things that are on like his very messy chaotic desk, and therefore like forts and things like that, and it was really cool. But you know a game it reminded me of from way, way, way back in the day, dude? Toy Story 2. Dude, I was constantly thinking about Toy Story on the N64 and how awesome a fuck that was as a kid. Yeah, for sure. I grew up with a Toy Story movie, but that game, I don't even know if it's good, I don't even know if I can get past like the first level or two, but god do I remember the first level or two.
Alex:That game is actually like as far as um you know license IP type stuff goes, like that's one of the better ones for sure.
Luke:I bet you, yeah.
Alex:I don't even know what's licensed IP, I don't know how that works, to be honest. But uh, but I think it's a dope game for the 64. It's probably on PlayStation as well. Dope game.
Luke:Yeah, yeah, no, I and it's like that's what like this game is at its best when you're in interactions, both in the book or out of the book, because it's so beautiful in the environment they put you in, and the art design and the sound design, and all that's really cool and how they all go together. That's like this game is really shining when they're constantly stopping you to over-explain the dialogue and what just happened. I want to smack my fucking screen. I'm like, I don't want to talk to that worm again, dude. I know what just happened. Like that's where I'm like, is this game for adults?
Alex:Adults are children. That's what that's where it has that tension there where I'm like, come on, who'd you make this for? Just embrace that this is for fucking nerdy ass adults like me.
Luke:Yeah, but like it must have it must have a but a kid wouldn't want to read that much, so I'm just like, Well, yeah, you're over-explaining it, but a kid would also just be like, Oh my god.
Alex:So on both ends, I'm really confused as to who they're serving here, but um I think they were confused about it, man. Like, so I did just some brief research, and it is dude, it is a beautiful game, and part of that is I mean, this that's you know, we had to give that uh the so the developers James Turner, an ex-game freak art director. So game freak, you'll you may recognize from I believe Pokemon, right? Yeah, yeah, yeah, and a bunch of other stuff, but Pokemon for sure, and then this fella named Jonathan Biddle, who to my understanding, uh had created this concept at for a comic book. So they got together and they're like, let's take this plucky squire concept and translate it into a video game. Okay. And I think that that might be at the root of some of this, like there's a little too much dialogue or a little too much like over-explaining text going on because originally it had this comic book uh origin story. But who knows? It's a little bit of speculation. That's cool though. Look at you. It is cool research and stuff. Indeed. But uh, and you know what? It's also some you know, when I was earlier when I was introducing this game and saying, like, you know, the whole Nintendo Direct thing, and you mentioned it's uh you mentioned it has a 2D uh Zelda vibes. Also, when you go into the the the fourth, you know, the whatever the real dimension is. Whatever's going on on the desk, yeah. Yeah, so that would be uh that actually that has very strong 3D Zelda vibes, right? And you know, I love Zelda. You love Zelda, we're Zelda boys. Yeah, so a good Zelda like, I'm not you know, it's it's hard to do a good Zelda like in my opinion. I was like, but I'm always very intrigued when I see one that looks good, I want to play it. And this is one that I want to play. And I would say though, like this one just has so many cool ideas that aren't always executed to full potential. The Zelda stuff, the um like the different uh puzzles and like Zelda type puzzles you're doing, like at the at the beginning, way too darn easy, and towards the end, like it's kind of hard, but still not hard enough, you know.
Luke:I would say that I really liked when so specifically, you can sometimes knock text off of the book being read, and then you can find text elsewhere and it changes things in the environment. That's super cool. That's but I can create utilize it, it is super cute creative, but like yeah, and sometimes you can literally flip you can through all these various powers you get you can pick up the book, you can flip pages. Um, at the time, sometimes it felt tedious, like you're explaining, yeah, or over simple, but like in hindsight, it's all pretty cool now that I'm that's just it.
Alex:The the concept is fucking dope, dude. But the the actual action of it is like a little too clunky.
Luke:We joke about this all the time, but like just all the games that we only beat to say we beat them for the podcast, and then we talk about how like it was good homework, but it felt like homework to get it done, and I had to like set an agenda. I never would have beat this game, I would have like bounced off it after like two, three hours. But because I saw everything it had to offer, I find it incredibly charming. I'm very critical of it, but I find it very charming in hindsight, you know.
Alex:Dude, I dropped a joke about that in the Discord. Like, I've never I've never played a game, I don't think, that I like so much and equally disliked at the same time.
Luke:Yeah, this isn't even like control, where the whole time we played control, you're like, I understand why this is so awesome. I just am burnt out already, and I just started. This is more like, hey, is this chapter done? I'd like to play something more addicting, and like, oh, I'm gonna do another action sea would like you just throw your sword at dudes and you just like wait and you just be like meh meh, and then they'd be done, or like, did you ever die?
Alex:Uh yeah, during mini games, not really during actual gameplay.
Luke:Yeah, we could talk about those mini games. You want to do the minigames right now?
Alex:Let's get into it, dude, because that's the other aspect of this game that I think I actually make super yeah, for sure. Sometimes annoying as hell, but it's like the text thing we were just talking about, man. I feel like it's underutilized. Like, I mean, there's definitely a good mix of mini games, but it's just not balanced, man. It's just like I don't know.
Luke:If they would have thrown any more of those, I would have lost my mind. So you have like a rhythm section with your okay.
Alex:That boss press was rough for sure.
Luke:I loved that stupid metal loving character and people. I thought all those jokes were like thrash and like his mountain troll people who love metal music. I actually felt like a lot of fun, and then the art lady, I forget what her name is, the wizard trainee that you're with. The beautiful art town. Did you notice all the yeah? Did you notice all the cool hidden little features?
Alex:Of course I did. They're all different like this. Yeah, it was like Bango Rash, the different painters, different like all sorts of stuff.
Luke:Like Banks, he has his uh face blurred out. I thought that was cute. Yeah, um, not the point I was making, it's just something that's what I'm saying.
Alex:You can tell like whoever the art direction around this is phenomenal.
Luke:Like I had better visual ideas than they did gameplay. In the gameplay, they tried for you to have fun while carrying you through the story, and they mostly succeeded. But you have like this rhythm section where you gotta like these things are coming at you, and you gotta press bop, bop, bop with jot or not jot, but uh thrash, and that was kind of annoying, but like kind of cool.
Alex:Um, you basically expect yeah, yeah.
Luke:Violet, you have this candy crush section and out of here with that candy crush section. I need the I need to catch up one of my students' moms or something, dude, and be like, I need someone to crush this candy crush section, dude.
Alex:You're in the game. We already talked about like the being on the pages of the book. You that's your 2D stuff, traversing around, looks really cool. You can come out into the real world, but when you're back in the book, there's also these sections where it will basically it brings you more, it changes the perspective again, like a whole on different game type. And I think that they do this in a few different ways, but kind of hard to explain when you're looking back on all of the different ones that there are, right?
Luke:But yes, that bird one where you're shooting with the mo. That shit was cool as hell, dude. That was kind of tough. How hard did you how bricked up were you when you saw that fucking card with that cool at the top of the fort? You had the little little little card where you like that's such a cool.
Alex:It's like a magic of the gathering card or whatever, yeah, for sure. Yeah, I thought that's you make your U-traversal all the way up there. So there's a lot of like you mentioned it already, but the 3D platforming stuff going on in the real world. Uh, a lot of times there's like you have to work your way up to something or around whatever, and then the who the main baddie that would mention, Hump Grump, like his minions have also like he's like spread out into the real world, too. So there are the Beatles and the bugs, which man, that kid's room is dirty.
Luke:Yeah, but he's messy.
Alex:You got the you got the bugs and everything going around, and then you've got like some of the baddies out there to fight and everything. And it's it's cool out there. I would that's where I hit a lot of frame drops, is in that I don't want to call it forgivable, but because but when it was in the 2D area and it would happen, like on the book pages, I was like, Oh, I can't even take that, like the jumping around like that. And it wasn't so bad, like clearly they they co-signed on like getting it out on Switch, so it's not like bad enough where you can't publish it on on Switch or whatever, like, but it was bad enough where I noticed it, and it was a gripe of mine. But these mini-games, dude, fucking dope. I love how this game has so many games within it, and you're always jumping around and playing these different game types. So we've got the Zelda likes that we mentioned. You mentioned the Candy Crush, like puzzler with uh with Violet, Thrash has got his rhythm game, the little mouse dude. I think his name is Pip. Um so Pip's got another like a rhythm game thing. Rhythm stealth. That thing was like, oh, I hated it, then I liked it, then I hated it, and now I'm okay with it.
Luke:I'm just I think because now that I'm done with it, it's but at the time I was like, I swear to fucking god, if I ever do this again. Uh don't forget about the Mike Tyson's fight night version that you do twice. Yes, very interesting. And then one that's like oh, two things. I think I realized why you picked this game when you like midway through do like a shoot 'em up in the middle of it.
Alex:I didn't know that was gonna be in there, but I was quite pleased. Yeah, that's the shmup section stuff is cool the during the beginning and the end of the game.
Luke:The art, the art almost was like uh like like the final boss battle is almost like uh Star Fox, dude. Yeah, for sure. You know what the fuck I mean? Yeah, I do. That was crazy, and then there's like this archery one that you do that I found.
Alex:I forgot about the archery one to be honest.
Luke:Dude, I did too. That was cool. It's kind of cool in hindsight. Uh that was like one of the moments I had with the game where I was like, that was really cool. This whole section is really cool.
Alex:So many cool ideas. The gameplay is all like it's all cool ideas. The whole thing, the whole thing's just riddled with cool ideas. The execution of them all though, it just like falls flat a little bit.
Luke:Yeah, so the game took me about eight and a half to nine hours. Um, I'm assuming you're around the same. Yeah, how long how long to meet it clocks in at around 10. I would say that you know if you're a dad and you're reading a lot of these books and you got a weekend and you just want to crush a game, this might be it.
Alex:Dude, or if you're like me and you like like it's just the art thing we've been talking about too. Like as an art piece, this game is stoked. It's dope, dude. Yeah, but as like a pure gameplay, at least a little something to be desired.
Luke:Yeah, it's it's not going for the gameplay. I feel like the gameplay is just supposed to be like fun and quick and get you to the next beat of the story and for you to see more things.
Alex:Yeah, there's got maybe that's great. So it's got a little bit of everything in it, right? I'm curious. Did you make a point to to hit the collectibles? Did you get all the art pieces? Did you get all the like the things?
Luke:And now I'm like, how in the hell them like I thought I was being pretty thorough. Uh yeah. It's a bummer that you played on Switch because you don't get the uh achievements, but I got one right away for just wandering off the desk to my death, and they're like, Had to try it. Nice. I thought it was pretty great. Yeah, that's cool. Um it's fun to collect the art because shocker, the art within this game collectibles are cool once again. Um, and the saving those little dudes, uh is there a payoff for that that you know of? Is there like somewhere where sometimes the games when you save a bunch of those people and you go to like a communal area and they're like, Oh my gosh, and you can like see that the whatever area has grown with them returned, but with a Dutch bird.
Alex:I would assume that there's some sort of payoff, and I don't know what it is. I also assume that if you collect all the art pieces as a payoff, I don't know what it is because I didn't do it either. But there is so like it's this isn't uh it's neither a spoiler nor is it too different from like other games like this, but when you beat it, uh it and you go back to the save file, it it puts you, it's kind of odd because it puts you past the final boss and it puts you at a point where there's no continued gameplay, like it just would reloop your conversation that you have at the end of the game and then go in credits, and that's like the final save point. So and you can also go back in and replay chapters once you've once you've beat it, right? So my assumption is is you can go back, replay chapters, do all the collectible stuff, and then go back to that last chapter, and your conversation is likely different. But I don't know, yes, and I may never know.
Luke:I definitely definitely won't unless I stumble into someone explaining it somewhere.
Alex:Dude, I I hit you up, I hit you up on the Discord or whatever, and I was like, dog, I beat the game, roll credits. This thing's going back on the shelf where it belongs, and it will stay there until my child is old enough to be interested by it. Yeah, it's it's cool, it's gorgeous, it's creative, it's and 10-hour romp though, like even though we're like I'm half like hating, I'm not like hating at it, but you know, I'm I'm I'm giving it uh I'm poking holes in it, right? Even said like 10 hour fucking to roll credits, man. That's my that's my sweet spot. I love it. I love being able to roll credits within 10 hours.
Luke:Yeah, uh 10 hours that should have been six. What is up? Dude, like chapter nine, so there's nine full chapters. Well, I thought I looked it up and it said 10 chapters, so I was what we're missing.
Alex:I think that maybe we need to do more collecting and then it'll maybe kick us off into a 10th chapter.
Luke:Yeah, I was I was like so worried. I was like, this is a long dude. Chapter 9 was penalty, bro.
Alex:That's that's another pacing issue with this game. It's like, you know, everything is like cool, but then there's just something where it's like you didn't execute it perfectly. Uh but yes, that's let's let's talk a little bit before we've already kind of like laid our cards on the table, I think. But before we, you know, move into uh our next segments and give this thing a grade. I do want to know how you fared in that minigame bit at the end, the boss rush that we that we had.
Luke:What did I tell you that I wanted it to die or that I hated the game? What was my angry ass text?
Alex:It was something like I fucking hate this game.
Luke:Uh Thrash's metal rhythm game was hard as hell. How many times did it take you to beat that? Dude, uh four or five, six.
Alex:Yeah, I was on four, five, six, and then I skipped it straight up.
Luke:Dude, uh, there's something about my pride wouldn't let me skip it. And then I find because at least they're merciful.
Alex:You have to like they are so there's a checkpoint basically, like, right? You can get halfway through it, and then if you die, it will bring you back to the halfway point, which I appreciate that. Yeah, but I kept still dying uh on the second part of that so many times that I was like, you know what? Screw it, I don't need to see the winning screen. Like, I'm just gonna move off. Did you skip the candy crush section too? Hell yeah, I did. Dude, after I lost that candy crush section, like I wasn't playing it as hard because it's one once you like once you break the seal on something like that.
Luke:I was like, okay, that's why that's why I wouldn't do it. I was like, I can't. It's just a long game, it's not a bad game.
Alex:It hurt my pride a little bit, it hurt my pride a little bit.
Luke:I hovered above it, I almost did it, so now I'm really glad I didn't see you can feel it.
Alex:I did it, I'll admit, I'll I'll admit to it. It's whatever, dude. Uh but that's a little asterisk, little asterisk to my credits.
Luke:He might have beat Diablo, but I truly beat Plucky Squire, dude.
Alex:That's true. You just weren't plucky enough, dude. That's you're not wrong, bro. You're not wrong.
Luke:See what I did there.
Alex:Do you want me to find Cucky? Yes. Got it already. The embrace of adversity. Yes, 100%. Oh man, but the music in this game, beautiful, art, beautiful. Uh man, the I did skip, I did skip the mini games in the end. Uh, but not the not the punch out one, because those ones are fun, which is also difficult the second in the in the boss rush section towards the end.
Luke:Disagree. For some reason, I could hack my way through that one.
Alex:Nice, well done. Uh, I mean basically did the same, but like it was that I actually found that that bout to be easier than the first time I did it, but I think it just like I was so caught off guard that they were like throwing this mini game in there the first time that I was like, oh shit. Yeah, but no, so I got through that. Um, there's uh as far as the story goes, like I said, it's kind of like you know, kind of your adventure trope. It's there's nothing too crazy about it. I'd go ahead and say that.
Luke:It's a fun story, it's cool. It makes it or like Netflix short series.
Alex:I can see that for sure. Yeah, the um I was just I didn't want to give any story spoilers out there, but it I was you know, it's kind of your standard like adventure story, but it's it is good. Uh, and there's some nice twists in there, I would say. There was a couple things that I did not see coming, not like it blew my mind type of twist, but I was like, Oh, that's nice. I like what they did there. Uh, and that happens a couple times throughout, so pretty cool in that sense as well. I told you off mic and I stand by it at the time. I was like, I I think I gotta give this game. If I was being incredibly harsh on this game, I will give it two out of five brush strokes.
Luke:Dude, you put that you put that can opener down, dude. What do you threaten to my can opener?
Alex:I keep a pocket knife on my desk and I pigeon with it when I'm on calls, but which is like a dumb thing to do because like if I'm on the wrong call, I just like playing with nine, people are like, what you doing?
Luke:What you're doing, badass. Uh two out of five is crazy. That's disrespectful.
Alex:No, I'm not done. I would give it two out of five, but because of how imaginative and how beautiful this game is, and like how whimsical and all this other stuff, like it's gonna go up to three. I gotta give it a three. And I wrote credits, it's not like it's broken, and two's not like on a two to five scale. Like, yeah, two would be the worst that we've ever done, but I gotta give it three. Like, I think there's too much shit going on with it that I was like, fucking eh. Uh, but there's also so much going on with it that like it's it's bumped up to a three for sure.
Luke:Dang. Um, you ready for some taxonomy? Yes, always. Uh, friend of the pod Tyler. I think I think we have to give his wife Ashley the actual credit for it, but she calls it type two fun.
unknown:Okay.
Luke:As a father, you would get this hardcore. Everybody will, but a parent of a young child definitely will. Where sometimes you're having type one fun, which is obvious in the moment, and later on fun that you remember fondly. Type two fun is kind of like not fun in the moment, and then afterwards you have very fond memories of it. So, for example, let's say you're on a trip with your child and you're just managing your child the whole time, but then you know, he sees a waterfall and he thinks it's the coolest thing ever, and you have a video of it later. You're like, that might have been type two fun. Maybe it's type one fun. But I think you get my point, which is type two fun is this after the fact you really appreciated it, and it is really fun when you look back on it. But if you're really being honest with yourself, in the moment you're kind of stressed the whole time. This game is a three out of five, but I will speak of it glowingly because it's got tons of type two fun. I thought the environments were so cool and the music, they are sound effects, and I thought some of the puzzles' high points are enough where all I remember is the really cool stuff, and I have forgotten the boredom and the tedium and being stopped too much for dialogue that I didn't care to read. Dude, but that's really a few times. That made me laugh at the only a few times, so I'll remember this great, but I'm not gonna play it again.
Alex:I can dig it.
Luke:That makes sense better as a memory than it is as an actuality.
Alex:So I think his balance is just awesome. Dude, it's like because it's way too easy in the end. It doesn't get a point where it's way too hard, but it's like it just doesn't it doesn't ramp up the way it should. Like by the end, I was like, I love the way but what's that?
Luke:So it's not Final Fantasy VII. For sure. It's not like Alex, so no, yeah, no, it's not Baldur's Gate 3 either. But other than that, I think it was really cool.
Alex:For sure. Uh, I just want to give it props, but by the end, like I think all the like brain teaser stuff that it was doing had reached a level where I was like, hey, that was good. Like that actually made me think that got that like pushed me to the point where I was like, I could look this up because I'm slightly stuck, but I'm like, dude, I'm not that stuck. And I appreciate that. I feel like at the beginning it was a little too easy. And I was like, this is for babies, and like there's just like the middle ground sweet spot didn't last long enough, in my opinion. But still, three, three, three of five brush strokes. I think it was a pretty tight game.
Luke:Love it.
Alex:Yeah, with that, let's take a little break. Come back with our unsanction sponsor.
Luke:You want to try that one again? Sure. Unsanction sponsor that came out of your mouth strange.
Alex:Get out of here, dude. You know how much that I cut from this podcast. Used bumbling over your words.
Luke:Never, never. I one take, dude. I'm Nas. Legendary, nasty Nas, dude.
Alex:Empire State of Mind. Continue. Unsation sponsor. Let's go. We'll be back soon, fellas, folks. Geez, I'm broken. This month we're brought to you in part by well, brought to you unofficially in part, by summertime ice cream runs.
Luke:Dude, I'm the defender of the ice cream run. If we we would never not be as in like, dude, Trisha's always trying to get ice cream, and I'm always like, keeping the ice cream from your boys and your family, bro. I should send you the picture. Uh, to convince them to leave the community night tonight. We bought him some ice cream. Uh, shouts out, got a sonic like ice cream bar Popsco looking ass thing. Hell yeah. Uh, so my boy's face is still blue, it is stained, can't get out the blue. Hopefully, that comes out for family photos. And two, uh, Lewis wanted an ice cream cone, and I just I got some pictures looking back in the car, and it's just ice cream all over their faces. And I'm like, I might be a grumpy old man who says no to the ice cream, but you gotta love those memories, dude.
Alex:Dude, I'm telling you, ice cream is good all the time, but there's something about sunshine, ice cream, summertime. It's the best, man. And then you go, so you're talking about like you got some sonic and some ice cream. That sounds like a that sounds like a truck situation to me, like a high-end ice cream truck.
Luke:I only say high-end because they had a pint of Blue Moon, which is the wifey's favorite. Um pretty pumped about that.
Alex:See, that's dope. That's dope. Uh, the other day, so we got we got two ice cream joints that we like to like to go to. I've also my uh my wife and I have been off the liquor for almost nine months now, uh, which is tight, but you know what comes with that? It's like, where's this going? No more sweet brother, or sweet tooth brother. Yeah, uh so like ice cream in this house. We're like, we should get some ice cream, and I'm like, you're gatekeeping. I'm like, hell yeah, let's go get it. Uh so we had to do ice cream runs. So, like, I'm not gonna lie, like DQ. I would like, I would be like, no, no, DQ, like that's like McDonald's territory, but whatever, man. DQ that's a Minnesota company, bro.
Luke:Dairy Queens uh cut above when it comes to most of their products. Then you know a Minnesota company? You know, yeah, the headquarters in like Bloomington, yeah. Yeah, so that's cool.
Alex:And is that one of your spots in the neighborhood? You can't fuck with yeah, there's like two, there's like two dairy queens in my area that we could go to and have gone to. Three, there's a they're all over over here for some reason.
Luke:Dairy Queens over there, dude.
Alex:Uh, do you got any local joints? Hell yeah, so that's what I was gonna get to. The mini haha scoop. The mini haha scoop is actually the closest ice cream joint to us, and that is like your it's just a little building, straight up got the cooler ice cream that's some like all you need, brother. High school to college-age kids, like our are man in the place uh every time. And it's dude, it's good ass ice cream, it's a little overpriced, but you know what? You're supporting a small business, so I'm all about that. They got a punch card, so the tenth one's free.
unknown:Shoot.
Luke:Um big proponent of so you're off the liquor, but I think you had the liquor long enough for an appreciation for the proper level of dive bar. Oh, yeah. Um, so when I think back in my code, go to a dive bar with without drinking, you know. Oh, no doubt, especially if we got decent dive bar food.
Alex:Hell yeah.
Luke:But um it's interesting. Two things that I really miss about the college town I went to school in is that they have really cool dive bars that I miss. But more importantly, to this conversation, they have local like drive-in style ice cream joints that I fucking adored at the time. So um, you got the Penguinsesto and Lakeview in Winona. And I used to always, when I was delivering pizzas, uh, if it was later in the night and it wasn't as busy, I'd bring back something for like me and the manager or whatever, or someone else if they're like helping close down, dude. And my favorite thing to do is you get the slushies mixed with the ice cream, dude, like like grape slushie and vanilla ice cream, then you blend that shit up. She I missed that so fucking hard, dude. Make a little lean out of it for great lean, sure. Uh also got a huge boner for um they had the different flavors of the the ice cream coating. What do you call that? Just like the dip. I don't know when they know what to call just the flavored dips, and they had like birthday cake flavored dip that hardens that shit goes so hard, and they had like blue raspberry. Like I fucking love that shit, and then you can get like greasy little burgers too. So I love a joint like that. So nighttime ice cream. I feel you. I used to drive to one, I used to walk to another one because there was two in town, and like I miss I miss stuff like that. I have an okay version out where I live, but it's not it's not like that. Uh dude, mini ha scoop is pretty fire.
Alex:I mean I don't know. There's room, like you know, they they they they could do some things, like you know, maybe some fresher waffle cones and shit, but I still fuck with their waffle cone. But what are you gonna do? What are you gonna do? Yeah, you know, you know. Oh, here's a here's a touch so that you know what? If the mini ha scoop folks are listening, get some fucking melted milk balls in the bottom of your in your waffle cone. That's a pro move. Yeah, it's such a nice little treat.
Luke:And it's like too the overhead on that, that was much such a bonus as a kid. My mind was fucking blown when I was throwing it. Oh, yeah, yeah.
Alex:Yeah, also you got any memories of uh being at the lake with the family and going to the ice cream joint, and I don't even know the name of the little town, but that was like a little thing that we did.
Luke:Girl Lake, dude, and uh we went to the town, and that's where I fell in love with Superman ice cream because I'm a video, and that's my favorite ice cream flavor, is still to this day. Superman they got Superman at Mayhaus Coop, but guess what?
Alex:Shoot, what superhuman this they changed it to superhuman, uh it's more inclusive. Word so let's you ready to you ready to like pivot to uh I thought it was just because of Superman's colors, but all right. It is, dude. It's like for sure, but that's like I was there, dude. This podcast about the jump jump ship over to like bro, Brotown, like me, you, and Joe Rogan now. I was definitely gonna throw some Minneapolis jokes your way, but alright, yeah. No, no, no, no. But like, dude, uh like the superhuman. So I looked at it, I was like, What's up with superhuman? You guys get like a cease and desist. And he was like, No, I think they're just trying to be more inclusive. I was like, All right, well, that's weird, isn't it? Just like supposed to be like because of Superman's colors or whatever. And he's like, Yeah, I don't really know. I'm like, I'm not gonna fucking like go into this much further. With like a he's like, brother, I'm not paid enough to know or care. Yeah, for sure.
Luke:Get your ice cream and get out of here, dude.
Alex:But I remember that too, dude. Girl Lakes, Superman ice cream, superhuman races, dude.
Luke:Probably for our turtle races, too, but I don't care. That shit was core memories, dude. My turtle never won. No, I cheated, so it did one. We are homies. Um, our very ice cream memory is that uh I had a very not trustworthy older brother who kept trading dipped cone flavors and purposely with his fat ass ate a head and then trading back.
Alex:And I was we just had different flavors.
Luke:We were just we were supposed to part of it. She same dip.
Alex:You were just stoked, you were just stoked. That was like you want to trade cones? You're like, Yeah, I mean, you were like at this, you had to be what like six, seven at the time, max vulnerable.
Luke:Yep, yeah, dog.
Alex:So you're like stoked, like big bro. He's trying to trade ice cream with me. I'm gonna go for it. Trade, I work a little bit on the cone, get down a little bit past where you're at. You want to trade back, buddy? You're like, yeah, I got like a I got like at least a cone and like a quarter out of that deal. He's bad.
Luke:Yeah, I always thought it's because we had different flavors. Now I feel dumb.
Alex:No, you're just down, you're just down for trades, man. You're like that kid that's just like trading fucking energy cards for Charizards. Oh god.
Luke:Always does. No doubt. But summertime ice cream, uh, pistachio, better as a gelato, underlay underrated flavor, though. Let's go. Salted, salted caramel, big, big in my my book. Textures guy. Um, I'm also here for nuts in ice cream. I'll do that with the nuts. Gotta get my nuts, dude. Um I the wife, strong disagreement in the house. She doesn't think nuts belong in ice cream. I don't I don't know. They work the saltiness, dude. And the crunch.
Alex:The crunch is funny. So important.
Luke:Like an almond.
Alex:I can dig it. Summertime ice cream, bro. All right, dude. You've been side question? No. You say you know or no? No. Like, I don't have a life. I just put S double August lifestyle, dude. I'm not playing I'm not on the board this year. I don't even know. I don't even know you gotta tell me about this game.
Luke:You know, um, I'll try to keep it to just this pod because I'm sure my side quests would actually just be it for the next few months. I like having that uh a nice flow state style game. I think a lot of people like to just play like uh my brother-in-law, he plays Marvel Rivals, and I make fun of him because I don't know if you follow the discourse on that game, but a lot of the unlockable skins are pretty shamelessly horny. Yeah, so I keep telling him he's just trying to play his horny Marvel game. Uh but like he's always had a game like uh Counter-Strike 2 or whatever, and then this is just filling that niche for him, and I have that with sports for sure. Or some sort of management game that I can get like super flow state into. Um, the game is better.
Alex:It's like kind of hardcore.
Luke:Oh, yeah. I mean, he's I mean, yeah, he's a child, he's a Gen Zier.
Alex:So I feel like Oh, I was talking about I thought you were talking about big bro.
Luke:That makes more sense.
Alex:Oh, yeah.
Luke:No. But anyway, the game has improved in ways that the sicko's like myself would definitely appreciate. Last year's game was like one of the most selling games of all time because people are just so excited for college football. This year they didn't make any big leaps to the chagrin of some, but they definitely fine-tuned a lot. And I I've heard two interesting arguments, which is just, you know, uh, if you want to see one of the more toxic subreddits, um, Madden, and then this one is just people bitching. And I'm like, all right, cool. But some people are like, why would I pay for this unfinished game that keeps patching keep patching all these things and updating all these things? Then somebody else pointed out that like they actually continuously listen to fan feedback and continue to tune, fine-tune the game and like release huge updates, like well into its life cycle over the year, which is true for last year as well. And I admire that. I'm just gonna throw that out there. I'm in the middle of building up, uh just won a championship with Oregon State. That's pretty cool. Rains all the time, that's kind of fucking annoying. But welcome to the Pacific Northwest. That's good they worked that in there, actually.
Alex:That's kind of interesting.
Luke:No, it's actually a known issue with the game the developers have been working on where it rains too much. But now that I'm in Oregon, it at least feels less annoying.
Alex:Oh, interesting. So is this always like no matter where you are, it's a little rainy or whatever sometimes? More often than it should be, yes.
Luke:It's kind of funny, actually. Like, yeah, no, so there's goofy stuff like that. Gameplay improvements and system improvements and UI interface stuff improvements. So I recommend it only for the sicko's because I don't know, it's pretty much the same as last year, but just updated stuff.
Alex:Sure. You've been getting it in though, playing in front of the boys, teaching about football?
Luke:This year I am not. Last year they're a little younger, so we couldn't do a whole lot and go a whole lot of places all the time. So, like at least you know, a game a day, they'd see me play, and I'd give them uh unplugged controllers, and they wouldn't smack away on their controllers. And this year I've they haven't seen me play. It's just when they nap and when they go to bed. I just, you know, Coach Dukes is in the building, dude. Coach Dukis, Coach Dukes, yeah. So I mean, reading books and playing that, and then Blucky Swire was pretty much all I was up to. Nice. I can dig it, man. What about you guys?
Alex:Uh not too much in the in the name of video games, like not like not pouring a bunch of time into any one specific game, but jumping a lot a lot. I've been continuing to do my start screen and pocket picks series, short form series on the social. So by by nature of like pulling out a different Game Boy game or 64 game to like showcase, I end up playing you know at least a few minutes of each, so it's been fun to dabble in the collection in that way. Uh, one game in particular that I'll that I've uh I mean I'll be playing Tetris Pro, but there's a new version of Tetris that came with uh with uh one of my Game Boy toys or whatever, the mod red the mod mod retro chromatic came with a new version of Tetris for Game Boy, but it it has so it's basically just I mean it's just Tetris, but it's it's new age Tetris in the sense that it has all the quality of life improvements that you get with like Tetris if you were to play on a new system, but it's still on Game Boy, which is like that's dope to me. So that one gets a lot of playtime. There's also a schmuck that I've been playing that's a lot of fun called Solar Striker that came out in the early 80s, I want to say, or late 80s, I suppose. Uh, I think maybe early 90s. Don't fucking quote me. Go watch my fucking pocket picture. Your Mario Wear video was cool. That one is cool. Yeah, uh, WarioWare Twisted, so that's got a little motion sensor in it. That's for the Game Boy Advance. Uh and that's like WarioWare, like, it's I'm not like I'm I'm not a WarioWare fan in the sense that like some people fucking love those games. I think they're cool, but I've never been like all in on like I need WarioWare shit. Well, but I've I don't know who are mini games ever for. Me, I guess I'm gonna you're talking about how I'm like doing little short spurts of games and then I'm hating on mini games, but like not really, dude. Like it's it's fun, it's quirky. Uh, and then it has a motion sensor in it, so you like tilt it to do all the games, and it's it's it's always like I feel like WarioWare is like a really good, like what do you call those like hardware, like um like when it's like a like a prototype of sorts, you know what I mean?
Luke:Yeah, prototype's probably the word, some sort of fancier word than demo. So prototype probably works, uh tech showcase, tech demo or whatever. Yeah, tech demo. I just mean it as like they're full priced games. Like, I think they came out with one for the Switch, but I'm like, I'm not gonna pay full price for like just an assortment of video, like small games, like with a kid, are these for like color maybe like they're cool.
Alex:They're great multiplayer, like it's kind of got the the well for not for not the Game Boy Advanced one, but like the like the other ones like that were for the the Wii Um and that kind of and like the Switch or whatever. I mean, it's kind of like Mario Party has like really fun, quick mini mini games. True, like Fireware is kind of those on crack, so like it's a good party game, I would say. Um, but yeah, no, it's a weird one. But yeah, that kind of stuff. Solar Strike is a lot of fun, dude. Uh, that's like actually a really good schmuck for a Game Boy, like um for a Game Boy game. Uh but outside of that, like I've also played like just kind of dabble a little bit on the PS2. Um always kind of fun to fire up an old PS2 game downstairs on the big TV with the with the fancy stuff I got set up with that. Um, but actually another another fun side quest that we uh recently completed was we went to the movies and I saw it. Yeah, I saw Fantastic Four the First Steps or First Steps.
Luke:Pretty good. Do you remember seeing the original Fantastic Four movie?
Alex:Uh so I know that I've seen it, but I don't like remember much of it. And I was actually like YouTubeing some stuff around it because I was curious, like, how much uh like I don't know, I was just kind of curious, and man, uh, I'm tempted to revisit, but not really.
Luke:Um I mean you go?
Alex:Did we did we go?
Luke:Yeah, yeah, yeah. You took you were in like high school, and I was a very nerdy young man who collected comic books. They had Spider-Man that really worked, but this is definitely the pre-current universe era where they kind of got huge mainstream. So Jessica Alba was in it. Yeah, dude. Uh that's really all I remember.
Alex:Uh Chris Edwards. Captain America is in it, only he's Johnny Flame or whatever, and Johnny Torch.
Luke:And then who they had for Mr. Fantastic, and they actually casted all four of them pretty well. Yeah. Um, and they just weren't good at the movie, the superhero movies, just yet. I I would think watching Daredevil 2 would be kind of funny in hindsight, too, because I thought that movie was cool. I just remember leaving the movie and being like, that was really cool. And you were like, sure.
Alex:I'm glad you liked it, bro.
Luke:You're like, yeah, it's all right. But like when you're a kid and you go to a movie, everything's fucking awesome. Uh and then when you're old, you're like, that was awful. Why'd I sit here? So it'd be kind of funny to revisit, but I'm sure it's dog shit's not appropriate, but I'm sure it's not great.
Alex:Dude, who's in the Daredevil movie? Is that Ben Affleck? Is he Daredevil? Garner, yeah, yeah, Jennifer Garner, too. Man's I think that was like well, granted, Daredevil Daredevil's Marvel, yeah. Colin, yeah, Colin Farrell is uh bullseye. Yeah, dude. I'm pretty sure back in the day they were like, who's the hottest girl that we can get to like sign up for this role? And then that's just that's just how they did it. I mean, that I mean, they're all they're always that whatever, yeah, yeah.
Luke:Al's hot tip to get attractive people to be in movies, yeah.
Alex:Uh first steps one, man. It's actually it's a really great standalone like uh Marvel piece. I mean, Papa Pedro's in there, dude, and he does a great job.
Luke:So Pedro, Jesus Christ. I do like all the memes of like Pedro seeing an attractive woman while having a panic attack. That's been a pretty funny subculture meme.
Alex:Uh Smeer campaign going on right now. He's he's gotten too big. There's like there's a backlash.
Luke:He's overtly political, which I align with some of his stuff, so I'm not not criticizing him, but I there's the inevitable backlash of having an opinion as well. Uh, that's probably what it really is. Um, but he looks awesome as Mr. Fantastic. Uh, looks like they did pretty cool. Uh, that's the first movie I've been tempted to see within the Marvel Cinematic Universe in a long time. Uh, and I've famously never seen Endgame, it's a bit of a bit now, but I uh I quit a long time ago. But that's one where because of that retro vibe, and I always had a sweet spot for the Fantastic Four.
Alex:So yeah, it's fun. They do a really good job with it. I also I'm gonna throw this out there too. Uh watch uh more of an art flick. Uh, this one was made in it's a it's an animated movie called Son of the White Mare. And for anybody that is going, I like Alex's taste, I think I'll watch this movie. I'm gonna throw a copy out there. No one literally ever. I'm gonna throw a copy out there that the the story in itself it's not worth watching. It's a Hungarian movie, it's all so it's in Hungarian. Uh so I watched it with subtitles, but truly, like it's worth just doing a quick what's that? What the fuck is going on? Why this because I saw a reel. Oh, I saw a reel that was talking about the art style and this shit, and then the art is beautiful, and that's why I bring it up. I'm not saying that's not cool, but like I'm just like, you're like, all right, I'm gonna do it. I was like, what the dude, it's it's an amazingly, it's amazingly drawn. Like the animation in this is really interesting, and it's worth at the very least for folks just to do a Google search of Son of the White Mare and just see what's going on with the animation style of this. Uh, because it's beautiful, it's like super cool. I literally love what's good. It's very psychedelic, very psychedelic and everything. But it's if you're like, I mean, if you're a person like me and you're like, I just want this for the art experience, and I'm willing to devote an hour and a half of my life to this art experience, then then yes, I co-sign 100%. It's just a heads up. Like, it's it's not like a great movie or anything, but fucking it's a cool art piece. I'm just gonna throw that out there for folks. Do some Googling, check out Son of the White Mare. Yeah, mayor M-A-R-E, not mayor. Right, right, right. So, like uh like a horse.
Luke:Yeah, wow, tricky stuff. That's wild. Very cool. I didn't mean to make fun of you. It looks cool. I was just like, we're talking about it.
Alex:I was a little bit out of left field. I asked me, man. And then you're like, here's my let the people know that I'm not just out here watching the Marvel Cinematic Universe. Like, I got my art pieces too.
Luke:It's too funny. Hell yeah. Well, well, go Google Son of the White Mare. We have defeated Humphrey, and we have rewrited, rewrote, re-recorded the podcast in our favor.
Alex:So we are the heroes. After after it got all dark, we've we've gotten back to the light. Go Google Son of the White Mare, check out some pictures, maybe a couple clips, then Google Low Five Gaming, and then click on over or just type in lowfivegaming.com. There's a little invite to our Discord. Feel free to join us in there. That's the best place to catch me and Luke, our attention, chat with us. That's like the only place to catch Luke. Uh if he's checking it. Even then, even though uh, but yeah, it's fun to fun to have love to have you there. There's also some other fun stuff going on there. Uh, you can buy yourself a fun little t-shirt. I'm wearing one today. My basketball, my little Nest basketball t-shirt I got going. And what else, bro? You can support the pod. Throw five bucks at us if you'd like. That helps keep the lights on because they're flickering. Keeps ice cream. Appreciate y'all. Keeps that ice that's supporting, dude. That's not even just supporting me. That's supporting fucking mini high scoop. And you need to be doing that. And woke. All right, everybody. Much love. Thanks for listening. Till next time. Beautiful.